Apple Donating $10 to National Park Foundation for Every Apple Store Apple Pay Purchase From August 17 to 25

Apple today sent out emails to customers about its latest Apple Pay promo, which will see the company donating $10 to the National Park Foundation for Apple Pay purchases made from the Apple Store.

From August 17 to August 25, Apple will make a $10 donation with every Apple Pay purchase made at any Apple retail store, the Apple.com website, or the Apple Store app.


The National Park Foundation is the charitable partner of the National Park Service, and it aims to “enhance everyone’s ability to enjoy the natural, cultural, and historic treasures within America’s national parks.”

Apple’s new Apple Pay promotion comes ahead of a National Park Fee-Free day, which takes place on August 25. On this day, admission is free for all national parks that normally have a fee for entry.

On August 25, earn an award inspired by Grand Canyon National Park’s 100th anniversary. Record a walk, run, hike, or wheelchair workout of at least three miles (4.8KM) – the distance of the South Kaibab Trail to Cedar Ridge and back. #AppleWatch #CloseYourRings pic.twitter.com/JygWIXcnzP

— Kyle Seth Gray (@kylesethgray) August 14, 2019

August 25 is the date of Apple’s next Apple Watch challenge, which will ask participants to record a walk, run, or hike of at least three miles to win a Grand Canyon-themed award, and it is also the National Park Service’s birthday.

This article, “Apple Donating $10 to National Park Foundation for Every Apple Store Apple Pay Purchase From August 17 to 25” first appeared on MacRumors.com

Discuss this article in our forums

Apple today sent out emails to customers about its latest Apple Pay promo, which will see the company donating $10 to the National Park Foundation for Apple Pay purchases made from the Apple Store.

From August 17 to August 25, Apple will make a $10 donation with every Apple Pay purchase made at any Apple retail store, the Apple.com website, or the Apple Store app.


The National Park Foundation is the charitable partner of the National Park Service, and it aims to "enhance everyone's ability to enjoy the natural, cultural, and historic treasures within America's national parks."

Apple's new Apple Pay promotion comes ahead of a National Park Fee-Free day, which takes place on August 25. On this day, admission is free for all national parks that normally have a fee for entry.


August 25 is the date of Apple's next Apple Watch challenge, which will ask participants to record a walk, run, or hike of at least three miles to win a Grand Canyon-themed award, and it is also the National Park Service's birthday.


This article, "Apple Donating $10 to National Park Foundation for Every Apple Store Apple Pay Purchase From August 17 to 25" first appeared on MacRumors.com

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Apple Employees Testing Apple Arcade Ahead of Launch

Apple Arcade, Apple’s upcoming subscription-based gaming service, was first introduced in March and is set to launch this fall.

Ahead of the upcoming launch, Apple has debuted an early access program for its employees, with screenshots and details shared by 9to5Mac this morning. Apple employees are able to access Apple Arcade for $0.49 per month, with a one month free trial available.


Apple Arcade games will be available on the Mac, iOS App Store, and Apple TV, with the screenshots shared today sourced from the Mac App Store. The Apple Arcade tab in Apple’s App Stores will feature a selection of highlighted games and different game categories.

Many of the games in development for Apple Arcade have been previously announced, but here are a few Apple is highlighting, along with their descriptions:

Way of the Turtle: “Play as two curious turtles lost on a cursed island in the middle of nowhere. Obtain shells containing special powers such as dash and attack to defeat enemies and overcome different challenges.”

Down in Bermuda: “Adventurous aviator Milton left his loving wife and daughter to voyage across the Atlantic on the journey of a lifetime.”

Hot Lava: “Hot Lava transports you back to your childhood imagination. Relive those moments of excitement, joy and chaos. Run, jump, climb and surf in first person across nostalgia-packed environments flooded with hot molten lava.”

According to 9to5Mac, most of the games right now are still in-development builds, and other titles available to employees include “Sneaky Sasquatch”, “Kings of the Castle”, “Frogger in Toy Town” and “Lame Game 2.”


Apple hasn’t shared details on what Apple Arcade will be priced at when it debuts, but it looks like there may be a one-month free trial available for those who would like to try it out.

Apple has said there will be somewhere around 100 games at launch, with no ads and no additional in-app purchases. A single subscription will also allow for up to six family members to access games.

There’s no word on when Apple Arcade will launch, but the internal employee test is set to end when iOS 13 launches, so that could potentially be when Apple Arcade will be made available.

For more on Apple Arcade, make sure to check out our Apple Arcade guide.

This article, “Apple Employees Testing Apple Arcade Ahead of Launch” first appeared on MacRumors.com

Discuss this article in our forums

Apple Arcade, Apple's upcoming subscription-based gaming service, was first introduced in March and is set to launch this fall.

Ahead of the upcoming launch, Apple has debuted an early access program for its employees, with screenshots and details shared by 9to5Mac this morning. Apple employees are able to access Apple Arcade for $0.49 per month, with a one month free trial available.


Apple Arcade games will be available on the Mac, iOS App Store, and Apple TV, with the screenshots shared today sourced from the Mac App Store. The Apple Arcade tab in Apple's App Stores will feature a selection of highlighted games and different game categories.

Many of the games in development for Apple Arcade have been previously announced, but here are a few Apple is highlighting, along with their descriptions:
Way of the Turtle: "Play as two curious turtles lost on a cursed island in the middle of nowhere. Obtain shells containing special powers such as dash and attack to defeat enemies and overcome different challenges."

Down in Bermuda: "Adventurous aviator Milton left his loving wife and daughter to voyage across the Atlantic on the journey of a lifetime."

Hot Lava: "Hot Lava transports you back to your childhood imagination. Relive those moments of excitement, joy and chaos. Run, jump, climb and surf in first person across nostalgia-packed environments flooded with hot molten lava."
According to 9to5Mac, most of the games right now are still in-development builds, and other titles available to employees include "Sneaky Sasquatch", "Kings of the Castle", "Frogger in Toy Town" and "Lame Game 2."


Apple hasn't shared details on what Apple Arcade will be priced at when it debuts, but it looks like there may be a one-month free trial available for those who would like to try it out.

Apple has said there will be somewhere around 100 games at launch, with no ads and no additional in-app purchases. A single subscription will also allow for up to six family members to access games.

There's no word on when Apple Arcade will launch, but the internal employee test is set to end when iOS 13 launches, so that could potentially be when Apple Arcade will be made available.

For more on Apple Arcade, make sure to check out our Apple Arcade guide.


This article, "Apple Employees Testing Apple Arcade Ahead of Launch" first appeared on MacRumors.com

Discuss this article in our forums

App Developers Claim Apple’s iOS 13 Location Tracking Changes Are Anti-Competitive

Apple in iOS 13 made changes to the way location tracking permissions work, and there’s no longer an option for apps to ask to “Always Allow” location tracking.

Instead, Apple allows users to select “Allow While Using the App,” “Allow Once,” or “Don’t Allow,” which some app creators have taken offense to. The leaders of seven companies that make apps for iOS devices banded together to write an email to Apple CEO Tim Cook to speak out about the changes, with the details shared by The Information.

There’s no longer an “Always Allow” option on privacy popups in iOS 13 for enabling permanent location access

The companies that wrote to Cook are upset that there’s no longer a readily available “Always Allow” option. Users can still turn on “Always Allow” in the Privacy section of the Settings app, but it’s not available by default and requires additional steps.

As an example, Zenly, a location tracking app owned by Snap, needs to have location tracking on permanently to function. Since there’s no option to turn on “Always Allow,” Zenly has to have a clunky secondary display screen that instructs users to open up the Privacy settings on their iPhones to change the location setting. This makes consumers more aware of apps that are tracking them continually, but it is an extra step that app developers must contend with.

Apps that want continual location data must instruct customers to enable it in the Settings app

According to the companies who wrote to Cook, the changes could potentially lead users to think their apps are broken unless they’re “savvy enough” tweak Privacy settings. These are the companies whose leaders wrote to Cook about the privacy changes:

  • Tile – Makes tracking devices for wallets, keys, and other objects.
  • Arity – A company owned by Allstate that developers technology for measuring driver risk.
  • Life360 – An app for sharing location with family and friends.
  • Zenly – A location sharing app owned by Snap.
  • Zendrive – A company that makes driver assessment apps.
  • Twenty – A social networking app for finding friends nearby.
  • Happn – A dating app.

The app creators suggested Apple create a two-step process that would let users grant apps access to locations as a solution, but it’s not clear if Apple has plans to implement changes.

The companies were also concerned about changes Apple is making to a VoIP feature designed to let apps run in the background to listen for calls, but that was being abused for other tracking purposes. Apple doesn’t plan to let developers use Apple’s PushKit API for anything beyond voice calls in iOS 13.

While the companies admit that apps used this feature for tracking user location and for gathering data, they claim the change will hurt important app features. As an example, Life360 reportedly uses the feature to access a user’s location to dispatch emergency services when a customer is involved in a car accident.

The email ends by pointing out that Apple’s own apps do not need to get user permission to access user location, such as for Find My, which is built into the iPhone as a way to keep track of iOS and macOS devices.

“Like you, we are committed to ensuring that privacy is a top priority, but are concerned that the current implementation will create user confusion that actually undermines this goal,” the e-mail to Cook reads. “The changes also have the added effect of removing critical geolocation functionality while simultaneously not applying to Apple’s own apps, some of which compete with the products we develop.”

In response to questions about the email, an Apple spokesperson told The Information that Apple’s goal is to make the App Store a safe, trusted source for apps and to give its users the best products and ecosystem in the world.

We take responsibility for ensuring that apps are held to a high standard for privacy, security and content because nothing is more important than maintaining the trust of our users. Users trust Apple–and that trust is critical to how we operate a fair, competitive store for developer app distribution. Any changes we make to hardware, software or system level apps is in service to the user, their privacy and providing them the best products and ecosystem in the world.

In addition, Apple said that it is working with some of the companies that signed the email to find alternative methods for features that are being obsoleted, such as background tracking for purposes other than voice calls.

Apple also says that while system apps like Find My don’t need to make location tracking requests from users, some Apple apps distributed through the App Store will abide by Apple’s processes for requesting user permission to access location information. The full report with additional details can be read over at The Information.

This article, “App Developers Claim Apple’s iOS 13 Location Tracking Changes Are Anti-Competitive” first appeared on MacRumors.com

Discuss this article in our forums

Apple in iOS 13 made changes to the way location tracking permissions work, and there's no longer an option for apps to ask to "Always Allow" location tracking.

Instead, Apple allows users to select "Allow While Using the App," "Allow Once," or "Don't Allow," which some app creators have taken offense to. The leaders of seven companies that make apps for iOS devices banded together to write an email to Apple CEO Tim Cook to speak out about the changes, with the details shared by The Information.

There's no longer an "Always Allow" option on privacy popups in iOS 13 for enabling permanent location access

The companies that wrote to Cook are upset that there's no longer a readily available "Always Allow" option. Users can still turn on "Always Allow" in the Privacy section of the Settings app, but it's not available by default and requires additional steps.

As an example, Zenly, a location tracking app owned by Snap, needs to have location tracking on permanently to function. Since there's no option to turn on "Always Allow," Zenly has to have a clunky secondary display screen that instructs users to open up the Privacy settings on their iPhones to change the location setting. This makes consumers more aware of apps that are tracking them continually, but it is an extra step that app developers must contend with.

Apps that want continual location data must instruct customers to enable it in the Settings app

According to the companies who wrote to Cook, the changes could potentially lead users to think their apps are broken unless they're "savvy enough" tweak Privacy settings. These are the companies whose leaders wrote to Cook about the privacy changes:

  • Tile - Makes tracking devices for wallets, keys, and other objects.

  • Arity - A company owned by Allstate that developers technology for measuring driver risk.

  • Life360 - An app for sharing location with family and friends.

  • Zenly - A location sharing app owned by Snap.

  • Zendrive - A company that makes driver assessment apps.

  • Twenty - A social networking app for finding friends nearby.

  • Happn - A dating app.


The app creators suggested Apple create a two-step process that would let users grant apps access to locations as a solution, but it's not clear if Apple has plans to implement changes.

The companies were also concerned about changes Apple is making to a VoIP feature designed to let apps run in the background to listen for calls, but that was being abused for other tracking purposes. Apple doesn't plan to let developers use Apple's PushKit API for anything beyond voice calls in iOS 13.

While the companies admit that apps used this feature for tracking user location and for gathering data, they claim the change will hurt important app features. As an example, Life360 reportedly uses the feature to access a user's location to dispatch emergency services when a customer is involved in a car accident.

The email ends by pointing out that Apple's own apps do not need to get user permission to access user location, such as for Find My, which is built into the iPhone as a way to keep track of iOS and macOS devices.
"Like you, we are committed to ensuring that privacy is a top priority, but are concerned that the current implementation will create user confusion that actually undermines this goal," the e-mail to Cook reads. "The changes also have the added effect of removing critical geolocation functionality while simultaneously not applying to Apple's own apps, some of which compete with the products we develop."
In response to questions about the email, an Apple spokesperson told The Information that Apple's goal is to make the App Store a safe, trusted source for apps and to give its users the best products and ecosystem in the world.
We take responsibility for ensuring that apps are held to a high standard for privacy, security and content because nothing is more important than maintaining the trust of our users. Users trust Apple--and that trust is critical to how we operate a fair, competitive store for developer app distribution. Any changes we make to hardware, software or system level apps is in service to the user, their privacy and providing them the best products and ecosystem in the world.
In addition, Apple said that it is working with some of the companies that signed the email to find alternative methods for features that are being obsoleted, such as background tracking for purposes other than voice calls.

Apple also says that while system apps like Find My don't need to make location tracking requests from users, some Apple apps distributed through the App Store will abide by Apple's processes for requesting user permission to access location information. The full report with additional details can be read over at The Information.


This article, "App Developers Claim Apple's iOS 13 Location Tracking Changes Are Anti-Competitive" first appeared on MacRumors.com

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Hands-On With CarPlay in iOS 13: Everything That’s New

Along with many new features for the iPhone and the iPad, iOS 13 brings updates to CarPlay, overhauling the interface for the first time in years and adding useful new functionality.

In our latest YouTube video, we went hands-on with CarPlay in iOS 13 to give MacRumors readers an idea of what’s new with Apple’s in-car platform.

Subscribe to the MacRumors YouTube channel for more videos.

CarPlay in iOS 13 has a redesigned and revamped Home screen with new table views, rounded corners, and an updated Home button that swaps between a dashboard icon and an app row icon depending on what app you’re using.

The new tile-like user interface displays the Maps app, Shortcuts, Siri suggestions, Music Now Playing interface, and upcoming Calendar events all at a glance, which is convenient. Tapping on any of the tiles opens up the relevant app. You can, of course, still access the standard icon list from previous versions of CarPlay with a swipe.

In the new Calendar app, you can see all of your upcoming events for the day, which is useful for when you get in the car in the morning. If a calendar event has a location associated with it, you can tap on the event and get directions to where you need to go.


Maps has an updated look and feel, and it takes advantage of all of the features in iOS 13. In supported areas, there’s better detail for roads, buildings, parks, and more, and you can use the Favorites and Collections features to route to saved locations. It’s also easier to find points of interest along your current route in Maps.

Siri in Maps uses more natural language, which is a great update. As an example, instead of hearing “Turn right in 1,000 feet,” Siri might instead say “turn right at the next traffic light.”


Updates to the Music app make it easier to navigate through your music library, playlists, radio stations, and more, so you can find just what you want to hear with little effort. The Now Playing UI has also been updated with album art throughout the entire CarPlay interface, which is an improvement over CarPlay in iOS 12.


There’s Siri support for third-party navigation apps, so you can ask Siri to do something like route you home using the Waze app instead of Apple Maps. In the future, Siri support could also come to music apps like Spotify in CarPlay thanks to new SiriKit APIs. You’re also now able to use “Hey Siri” across all vehicles for easier Siri activation.

For those with HomeKit products like garage door openers, there’s a handy Siri suggestions feature that does things like bring up an icon to open up your garage when you approach home. There are multiple Siri suggestions like this that are going to vary based on your CarPlay usage, but it’s definitely a neat and useful addition.

CarPlay has a Settings app in iOS 13, so you can adjust Do Not Disturb While Driving, turn Siri on and off, turn off album art, and switch the appearance between the default dark mode and a new lighter user interface.

Also new to CarPlay is support for using CarPlay and your iPhone at the same time. In earlier versions of CarPlay, if you had Maps up but wanted to do something like change the music on your phone, it would kick you out of Maps on CarPlay. That’s not the case anymore, so now you can have Maps up while doing other things on your iPhone.

All in all, iOS 13 brings some much needed changes to the CarPlay experience, and it should be a welcome update for CarPlay users. Know of an iOS 13 CarPlay feature that we left out? Let us know in the comments.

Related Roundups: CarPlay, iOS 13, iPadOS

This article, “Hands-On With CarPlay in iOS 13: Everything That’s New” first appeared on MacRumors.com

Discuss this article in our forums

Along with many new features for the iPhone and the iPad, iOS 13 brings updates to CarPlay, overhauling the interface for the first time in years and adding useful new functionality.

In our latest YouTube video, we went hands-on with CarPlay in iOS 13 to give MacRumors readers an idea of what's new with Apple's in-car platform.

Subscribe to the MacRumors YouTube channel for more videos.

CarPlay in iOS 13 has a redesigned and revamped Home screen with new table views, rounded corners, and an updated Home button that swaps between a dashboard icon and an app row icon depending on what app you're using.

The new tile-like user interface displays the Maps app, Shortcuts, Siri suggestions, Music Now Playing interface, and upcoming Calendar events all at a glance, which is convenient. Tapping on any of the tiles opens up the relevant app. You can, of course, still access the standard icon list from previous versions of CarPlay with a swipe.

In the new Calendar app, you can see all of your upcoming events for the day, which is useful for when you get in the car in the morning. If a calendar event has a location associated with it, you can tap on the event and get directions to where you need to go.


Maps has an updated look and feel, and it takes advantage of all of the features in iOS 13. In supported areas, there's better detail for roads, buildings, parks, and more, and you can use the Favorites and Collections features to route to saved locations. It's also easier to find points of interest along your current route in Maps.

Siri in Maps uses more natural language, which is a great update. As an example, instead of hearing "Turn right in 1,000 feet," Siri might instead say "turn right at the next traffic light."


Updates to the Music app make it easier to navigate through your music library, playlists, radio stations, and more, so you can find just what you want to hear with little effort. The Now Playing UI has also been updated with album art throughout the entire CarPlay interface, which is an improvement over CarPlay in iOS 12.


There's Siri support for third-party navigation apps, so you can ask Siri to do something like route you home using the Waze app instead of Apple Maps. In the future, Siri support could also come to music apps like Spotify in CarPlay thanks to new SiriKit APIs. You're also now able to use "Hey Siri" across all vehicles for easier Siri activation.

For those with HomeKit products like garage door openers, there's a handy Siri suggestions feature that does things like bring up an icon to open up your garage when you approach home. There are multiple Siri suggestions like this that are going to vary based on your CarPlay usage, but it's definitely a neat and useful addition.

CarPlay has a Settings app in iOS 13, so you can adjust Do Not Disturb While Driving, turn Siri on and off, turn off album art, and switch the appearance between the default dark mode and a new lighter user interface.

Also new to CarPlay is support for using CarPlay and your iPhone at the same time. In earlier versions of CarPlay, if you had Maps up but wanted to do something like change the music on your phone, it would kick you out of Maps on CarPlay. That's not the case anymore, so now you can have Maps up while doing other things on your iPhone.

All in all, iOS 13 brings some much needed changes to the CarPlay experience, and it should be a welcome update for CarPlay users. Know of an iOS 13 CarPlay feature that we left out? Let us know in the comments.

Related Roundups: CarPlay, iOS 13, iPadOS

This article, "Hands-On With CarPlay in iOS 13: Everything That's New" first appeared on MacRumors.com

Discuss this article in our forums

MacRumors Giveaway: Win a 61W USB-C Power Adapter and USB-C to Lightning Cable From RAVPower

For this week’s giveaway, we’ve teamed up with RAVPower to offer MacRumors readers a chance to win a 61W USB-C Power Adapter and a USB-C to Lightning cable, which can be used to fast charge an iPhone or an iPad.

You can also use the USB-C Power Adapter for charging a Mac or an iPad Pro when combined with a USB-C to USB-C cable.


RAVPower’s latest 61W PD USB-C charger uses gallium nitrate (GaN) technology, which allows it to be smaller than your average 61W power adapter. It’s a good deal more compact than Apple’s own 61W charger for the 13-inch MacBook Pro at 1.1 inch by 1.9 inches, making RAVPower’s version more portable.


According to RAVPower, the charger, which is priced at $45 from Amazon right now, is the smallest 61W PD GaN charger on the market, coming in at 50 percent smaller than the comparable MacBook Pro charger.

You can get the power adapter in either black or white, and RAVPower says it comes equipped with safeguards to protect against overheating, overcharging, and short circuiting.


Paired with the 61W PD 3.0 GaN Wall Charger, RAVPower is giving away its new USB-C to Lightning cable, which can be used for fast charging an iPhone. A few months back, Apple made the only USB-C to Lightning cables on the market, but recently opened up the specification to allow for MFi-certified third-party cables.


RAVPower’s cable measures in at three feet long and it has reinforcing at the top to prevent it from fraying or breaking with repeated bending. RAVPower says it will hold up to more than 30,000 bends over its lifetime, and it is indeed Made for iPhone certified.


Using the RAVPower USB-C to Lightning cable and the 61W power adapter, you can fast charge an iPhone up to 50 percent power in just 30 minutes.

We have 10 of the cable and power adapter combo sets to give away. To enter to win, use the Gleam.io widget below and enter an email address. Email addresses will be used solely for contact purposes to reach the winners and send the prizes. You can earn additional entries by subscribing to our weekly newsletter, subscribing to our YouTube channel, following us on Twitter, following us on Instagram, or visiting the MacRumors Facebook page.

Due to the complexities of international laws regarding giveaways, only U.S. residents who are 18 years or older and Canadian residents (excluding Quebec) who have reached the age of majority in their province or territory are eligible to enter. To offer feedback or get more information on the giveaway restrictions, please refer to our Site Feedback section, as that is where discussion of the rules will be redirected.

RAVPower

The contest will run from today (August 16) at 11:00 a.m. Pacific Time through 11:00 a.m. Pacific Time on August 23. The winners will be chosen randomly on August 23 and will be contacted by email. The winners will have 48 hours to respond and provide a shipping address before new winners are chosen.

For those who don’t win, RAVPower is offering a free USB-C to Lightning cable with the purchase of a GaN 61W USB-C charger. Just enter the promo code DTQQV38K when checking out on Amazon, but make sure both items are in your cart.

This article, “MacRumors Giveaway: Win a 61W USB-C Power Adapter and USB-C to Lightning Cable From RAVPower” first appeared on MacRumors.com

Discuss this article in our forums

For this week's giveaway, we've teamed up with RAVPower to offer MacRumors readers a chance to win a 61W USB-C Power Adapter and a USB-C to Lightning cable, which can be used to fast charge an iPhone or an iPad.

You can also use the USB-C Power Adapter for charging a Mac or an iPad Pro when combined with a USB-C to USB-C cable.


RAVPower's latest 61W PD USB-C charger uses gallium nitrate (GaN) technology, which allows it to be smaller than your average 61W power adapter. It's a good deal more compact than Apple's own 61W charger for the 13-inch MacBook Pro at 1.1 inch by 1.9 inches, making RAVPower's version more portable.


According to RAVPower, the charger, which is priced at $45 from Amazon right now, is the smallest 61W PD GaN charger on the market, coming in at 50 percent smaller than the comparable MacBook Pro charger.

You can get the power adapter in either black or white, and RAVPower says it comes equipped with safeguards to protect against overheating, overcharging, and short circuiting.


Paired with the 61W PD 3.0 GaN Wall Charger, RAVPower is giving away its new USB-C to Lightning cable, which can be used for fast charging an iPhone. A few months back, Apple made the only USB-C to Lightning cables on the market, but recently opened up the specification to allow for MFi-certified third-party cables.


RAVPower's cable measures in at three feet long and it has reinforcing at the top to prevent it from fraying or breaking with repeated bending. RAVPower says it will hold up to more than 30,000 bends over its lifetime, and it is indeed Made for iPhone certified.


Using the RAVPower USB-C to Lightning cable and the 61W power adapter, you can fast charge an iPhone up to 50 percent power in just 30 minutes.

We have 10 of the cable and power adapter combo sets to give away. To enter to win, use the Gleam.io widget below and enter an email address. Email addresses will be used solely for contact purposes to reach the winners and send the prizes. You can earn additional entries by subscribing to our weekly newsletter, subscribing to our YouTube channel, following us on Twitter, following us on Instagram, or visiting the MacRumors Facebook page.

Due to the complexities of international laws regarding giveaways, only U.S. residents who are 18 years or older and Canadian residents (excluding Quebec) who have reached the age of majority in their province or territory are eligible to enter. To offer feedback or get more information on the giveaway restrictions, please refer to our Site Feedback section, as that is where discussion of the rules will be redirected.

RAVPower
The contest will run from today (August 16) at 11:00 a.m. Pacific Time through 11:00 a.m. Pacific Time on August 23. The winners will be chosen randomly on August 23 and will be contacted by email. The winners will have 48 hours to respond and provide a shipping address before new winners are chosen.

For those who don't win, RAVPower is offering a free USB-C to Lightning cable with the purchase of a GaN 61W USB-C charger. Just enter the promo code DTQQV38K when checking out on Amazon, but make sure both items are in your cart.


This article, "MacRumors Giveaway: Win a 61W USB-C Power Adapter and USB-C to Lightning Cable From RAVPower" first appeared on MacRumors.com

Discuss this article in our forums

Review: Satechi’s Dual Smart Outlet Offers HomeKit Compatibility and Power Monitoring

Satechi this summer launched its first HomeKit-compatible product, the Dual Smart Outlet, a HomeKit plug that turns dumb appliances and electronics into smart electronics that can work alongside other HomeKit products.

There are quite a few HomeKit-enabled smart plugs on the market, but Satechi’s version is relatively compact and offers some bells and whistles that not all HomeKit plugs provide.


Design wise, the Dual Smart Outlet is made from an unobtrusive white plastic, and it offers two separate HomeKit plugs. It plugs into a standard socket horizontally, leaving the other socket of your standard dual socket outlet free to use. Satechi’s Smart Outlet is one of the better space saving plugs on the market, even though it’s not exactly small.

Other options from companies like iHome or Wemo take up similar amounts of space, but offer just one smart outlet. There are some smaller single plug options on the market that are better picks if you only need a single smart outlet, but Satechi’s is a good way to connect two devices.


There’s an LED light at the top of each socket that lights up when something is plugged in, so you know that the device or appliance is receiving power. The lights also activate for the HomeKit pairing process.


Satechi says that the Dual Smart Outlet’s Max AC output is 15A 1800W, so it will work with devices like lights, fans, space heaters, humidifiers, coffee makers, and more.

Setting up the Dual Smart Outlet is as simple as plugging it in and then scanning the HomeKit code, though it’s worth noting that this can only connect to a 2.4GHz Wi-Fi network. Limiting a connection to 2.4GHz is always a hassle and can be confusing for some users. Just make sure your iPhone is connected to your 2.4GHz Wi-Fi network to get the Dual Smart Outlet set up, which may involve delving into router settings.


The Dual Smart Outlet can be controlled via Siri voice commands, through the Satechi app, or through the Home app available on iOS devices and Macs. Through Siri, you can turn it on, turn it off, check its status, or activate HomeKit scenes or automations that the Smart Outlet is used in.


As with any other HomeKit product, you can use scenes to pair the devices plugged into the Smart Outlet with other HomeKit devices, and with automations, you can have the Smart Outlet turn on or turn off at certain times or when certain conditions are met.

With scenes, for example, you can set up a “Good Night” option that does something like turn on the fan connected to the Smart Outlet, turn off the lights, turn down the temperature, and more. Automations, meanwhile, can do things like have a coffee maker come on at a certain time each morning or have a light turn off at a specific time of day.


Paired with HomeKit products that can activate triggers, such as motion detectors, you can set up devices plugged into the Smart Outlet to do activate or deactivate based on motion or other parameters.

This review is aimed at people who have some understanding of HomeKit already, but if you’re new to HomeKit entirely, make sure to check out our HomeKit guide for more information on just how scenes, automations, and triggers work. You can set up scenes and automations in the Home app or in the Satechi app — both work.


One of the useful features of the Dual Smart Outlet is its power monitoring. It monitors and tracks how much power each device plugged into it is using, so you can get a clear idea of how much energy a fan, heater, light, or other product is using up.

Power monitoring options can be viewed in the Satechi app and are not available in the Home app. Like many other apps for HomeKit devices, Satechi’s app shows your entire HomeKit setup rather than just your Satechi plug. From the app, you can control all of your devices, create scenes, create automations, and adjust HomeKit settings.

The Satechi app has a simple layout, but it doesn’t let you set filters or favorites so it can be a little bit hard to find what you’re looking for if you just want to get to your Satechi Smart Outlet but have a lot of HomeKit products.


Getting to the power information requires locating the two outlets in your list of HomeKit devices, long pressing on the icon (and not just tapping, because that’s an on/off control) and then selecting the “Detail” option. It’s not exactly streamlined, and hopefully something Satechi will improve in the future.

In the app, you can see the current power usage for what’s plugged in, the total consumption in kilowatt hours, and the total cost, provided you’ve added the electricity costs for your area into the app. Beyond total cost and total consumption, you can also set schedules and timers from this interface, though you can also use HomeKit scenes in other areas for this purpose as well.


Power monitoring does not appear to be separated by outlet, so you can’t see different power metrics for each item plugged in. It’s all combined.

I had a problem with my original Dual Smart Outlet that resulted in power monitoring not working at all. A second unit worked fine, so I’m not sure what the issue was. I will note, though, that I still can’t see specific metrics for cost over time (though I can see total cost), which is a bug that may be worked out in a future version of the app.

Since I can see total lifetime power cost estimates, it’s not a major problem not to be able to see the cost over time metric, but some people may miss this feature if it’s not working. The energy consumption over time graph works well, showing me power usage for the devices plugged in sorted by day, week, month, or year.


The Home app limits you to turning the Dual Smart Outlets on and off, so the Satechi app needs to be used for power monitoring purposes. You’re limited to turning your outlets on and off in the Home app.


Bottom Line

Satechi’s new to HomeKit devices, but this is a solid first offering. The Dual Smart Outlet is competitively priced at $60, and it offers two HomeKit plugs that add connectivity to non-HomeKit products.

Because the outlet can be placed horizontally, it doesn’t take up too much space, and during my testing, it worked well with no disconnects or other issues. I did have problems with the power monitoring features, though, and the app could use some refining and updating. I wouldn’t specifically buy the Smart Outlet for the power monitoring function, but it has the potential to be a useful bonus if it’s not something that you specifically need.

How to Buy

Satechi’s Dual Smart Outlet can be purchased from Amazon.com or from the Satechi website for $60.

Note: Satechi provided MacRumors with a Dual Smart Outlet for the purpose of this review. No other compensation was received. MacRumors is an affiliate partner with Satechi. When you click a link and make a purchase, we may receive a small payment, which helps us keep the site running.

This article, “Review: Satechi’s Dual Smart Outlet Offers HomeKit Compatibility and Power Monitoring” first appeared on MacRumors.com

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Satechi this summer launched its first HomeKit-compatible product, the Dual Smart Outlet, a HomeKit plug that turns dumb appliances and electronics into smart electronics that can work alongside other HomeKit products.

There are quite a few HomeKit-enabled smart plugs on the market, but Satechi's version is relatively compact and offers some bells and whistles that not all HomeKit plugs provide.


Design wise, the Dual Smart Outlet is made from an unobtrusive white plastic, and it offers two separate HomeKit plugs. It plugs into a standard socket horizontally, leaving the other socket of your standard dual socket outlet free to use. Satechi's Smart Outlet is one of the better space saving plugs on the market, even though it's not exactly small.

Other options from companies like iHome or Wemo take up similar amounts of space, but offer just one smart outlet. There are some smaller single plug options on the market that are better picks if you only need a single smart outlet, but Satechi's is a good way to connect two devices.
Continue reading "Review: Satechi’s Dual Smart Outlet Offers HomeKit Compatibility and Power Monitoring"

HomePod Launching in Japan and Taiwan on August 23, Pre-Orders Available Now

Apple’s HomePod is set to launch in Japan and Taiwan next week, on Friday, August 23, Apple announced today. Ahead of the launch, Apple is accepting pre-orders through its online stores in Japan and Taiwan.


The HomePod is available for ¥32,800 in Japan and NT$9,900 in Taiwan, which is $10 to $15 higher than the price in the U.S. When the HomePod first launched in the United States in 2018, it was priced at $349, but the price was lowered to $299 in April of this year.

Apple announced plans to expand the HomePod to Japan and Taiwan earlier this summer, and added support for the new countries in the 12.4 software made available for the HomePod in late July.

Apple now sells the HomePod in the United States, United Kingdom, Australia, Canada, France, Germany, Spain, Mexico, China, and Hong Kong, along with Taiwan and Japan.

Related Roundup: HomePod
Buyer’s Guide: HomePod (Neutral)

This article, “HomePod Launching in Japan and Taiwan on August 23, Pre-Orders Available Now” first appeared on MacRumors.com

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Apple's HomePod is set to launch in Japan and Taiwan next week, on Friday, August 23, Apple announced today. Ahead of the launch, Apple is accepting pre-orders through its online stores in Japan and Taiwan.


The HomePod is available for ¥32,800 in Japan and NT$9,900 in Taiwan, which is $10 to $15 higher than the price in the U.S. When the HomePod first launched in the United States in 2018, it was priced at $349, but the price was lowered to $299 in April of this year.

Apple announced plans to expand the HomePod to Japan and Taiwan earlier this summer, and added support for the new countries in the 12.4 software made available for the HomePod in late July.

Apple now sells the HomePod in the United States, United Kingdom, Australia, Canada, France, Germany, Spain, Mexico, China, and Hong Kong, along with Taiwan and Japan.

Related Roundup: HomePod
Buyer's Guide: HomePod (Neutral)

This article, "HomePod Launching in Japan and Taiwan on August 23, Pre-Orders Available Now" first appeared on MacRumors.com

Discuss this article in our forums

Apple Files Lawsuit Against Virtualization Company Corellium for Illegally Replicating iOS and Apple Apps

Apple today filed a lawsuit against Corellium, a mobile device virtualization company that supports iOS. Corellium describes itself as the “first and only platform” that offers iOS, Android, and Linux virtualization on ARM.

In the lawsuit, filed today in the Southern District of Florida, Apple accuses Corellium of copyright infringement for illegally replicating the operating system and applications that run on the iPhone and the iPad.

A virtual iPhone on Corellium’s website used as evidence in Apple’s lawsuit against the company

Corellium’s business is based entirely on commercializing the illegal replication of the copyrighted operating system and applications that run on Apple’s iPhone, iPad, and other Apple devices. The product Corellium offers is a “virtual” version of Apple mobile hardware products, accessible to anyone with a web browser.

Specifically, Corellium serves up what it touts as a perfect digital facsimile of a broad range of Apple’s market-leading devices–recreating with fastidious attention to detail not just the way the operating system and applications appear visually to bona fide purchasers, but also the underlying computer code. Corellium does so with no license or permission from Apple.

According to Apple, Corellium’s iOS virtualization product infringes on Apple’s copyrights. “Corellium has simply copied everything: the code, the graphical user interface, the icons — all of it, in exacting detail,” reads the lawsuit.

Corellium’s product creates digital replicas of iOS, iTunes, and user interface elements available on a web-based platform or a custom platform built by Corellium. It is designed to create virtual iOS devices for the purpose of running iOS, and at the recent Black Hat USA conference, Corellium emphasized that its “Apple product” is an exact copy of iOS, able to allow researchers and hackers to find and test vulnerabilities.

Apple goes on to say that though Corellium poses its product as a research tool for those aiming to discover security vulnerabilities, the company’s actual goal is “profiting off its blatant infringement” by encouraging users to sell discovered information on the open market to the highest bidder.

Apple says it does not want to encumber “good-faith security research” but instead is aiming to end Corellium’s “unlawful commercialization of Apple’s valuable copyrighted works.”

On information and belief, Corellium makes no effort whatsoever to confine use of its product to good-faith research and testing of iOS. Nor does Corellium require its users to disclose any software bugs they find to Apple, so that Apple may correct them. Instead, Corellium is selling a product for profit, using unauthorized copies of Apple’s proprietary software, that it avowedly intends to be used for any purpose, without limitation, including for the sale of software exploits on the open market.

Apple is seeking a permanent injunction to prevent Corellium from continuing to offer a product that replicates iOS. Apple also wants Corellium to destroy all infringing materials that it’s collected, and pay Apple damages, lost profits, and attorney fees.

Apple Inc. vs. Corellium, LLC by MacRumors on Scribd

This article, “Apple Files Lawsuit Against Virtualization Company Corellium for Illegally Replicating iOS and Apple Apps” first appeared on MacRumors.com

Discuss this article in our forums

Apple today filed a lawsuit against Corellium, a mobile device virtualization company that supports iOS. Corellium describes itself as the "first and only platform" that offers iOS, Android, and Linux virtualization on ARM.

In the lawsuit, filed today in the Southern District of Florida, Apple accuses Corellium of copyright infringement for illegally replicating the operating system and applications that run on the iPhone and the iPad.

A virtual iPhone on Corellium's website used as evidence in Apple's lawsuit against the company
Corellium's business is based entirely on commercializing the illegal replication of the copyrighted operating system and applications that run on Apple's iPhone, iPad, and other Apple devices. The product Corellium offers is a "virtual" version of Apple mobile hardware products, accessible to anyone with a web browser.

Specifically, Corellium serves up what it touts as a perfect digital facsimile of a broad range of Apple's market-leading devices--recreating with fastidious attention to detail not just the way the operating system and applications appear visually to bona fide purchasers, but also the underlying computer code. Corellium does so with no license or permission from Apple.
According to Apple, Corellium's iOS virtualization product infringes on Apple's copyrights. "Corellium has simply copied everything: the code, the graphical user interface, the icons -- all of it, in exacting detail," reads the lawsuit.

Corellium's product creates digital replicas of iOS, iTunes, and user interface elements available on a web-based platform or a custom platform built by Corellium. It is designed to create virtual iOS devices for the purpose of running iOS, and at the recent Black Hat USA conference, Corellium emphasized that its "Apple product" is an exact copy of iOS, able to allow researchers and hackers to find and test vulnerabilities.

Apple goes on to say that though Corellium poses its product as a research tool for those aiming to discover security vulnerabilities, the company's actual goal is "profiting off its blatant infringement" by encouraging users to sell discovered information on the open market to the highest bidder.

Apple says it does not want to encumber "good-faith security research" but instead is aiming to end Corellium's "unlawful commercialization of Apple's valuable copyrighted works."
On information and belief, Corellium makes no effort whatsoever to confine use of its product to good-faith research and testing of iOS. Nor does Corellium require its users to disclose any software bugs they find to Apple, so that Apple may correct them. Instead, Corellium is selling a product for profit, using unauthorized copies of Apple's proprietary software, that it avowedly intends to be used for any purpose, without limitation, including for the sale of software exploits on the open market.
Apple is seeking a permanent injunction to prevent Corellium from continuing to offer a product that replicates iOS. Apple also wants Corellium to destroy all infringing materials that it's collected, and pay Apple damages, lost profits, and attorney fees.

Apple Inc. vs. Corellium, LLC by MacRumors on Scribd





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Apple Touts U.S. Impact of 2.4 Million Jobs

Apple is directly or indirectly responsible for creating a total of 2.4 million jobs in the United States, the company announced today.

Apple says that this is four times the number of American jobs that were attributable to the company compared to eight years ago, and that it is on pace to directly contribute $350 billion to the U.S. economy as announced last year.


That 2.4 million figure includes Apple’s own employees and those at U.S. companies that create components for Apple devices or otherwise work at Apple, such as battery testing company Maccor and modem company Broadcom, which has a manufacturing facility in Colorado.

Apple also works with Texas company Finisar, and since getting $390 million as part of Apple’s Advanced Manufacturing Fund, Finisar is on track to fill 500 full-time positions. Finisar will soon begin shipping the VCSELs used to power Face ID. According to Apple, it spent a collective $60 billion across 9,000 American companies in 2018.

The App Store, says Apple, is responsible for 1.9 million American jobs, up by 325,000 over the course of the last 2.5 years.

Several states saw double-digit growth during that period, including a 43 percent increase in North Carolina, representing almost 15,000 new jobs, and a 50 percent increase in Florida, which added almost 30,000 new jobs. Pennsylvania saw a 64 percent increase in growth, going from 40,800 jobs in 2016 to more than 67,000 today.

Apple itself currently employs 90,000 employees across 50 states and is on track to create 20,000 new jobs across the U.S. by 2023 with new campuses in Seattle and San Diego.

This article, “Apple Touts U.S. Impact of 2.4 Million Jobs” first appeared on MacRumors.com

Discuss this article in our forums

Apple is directly or indirectly responsible for creating a total of 2.4 million jobs in the United States, the company announced today.

Apple says that this is four times the number of American jobs that were attributable to the company compared to eight years ago, and that it is on pace to directly contribute $350 billion to the U.S. economy as announced last year.


That 2.4 million figure includes Apple's own employees and those at U.S. companies that create components for Apple devices or otherwise work at Apple, such as battery testing company Maccor and modem company Broadcom, which has a manufacturing facility in Colorado.

Apple also works with Texas company Finisar, and since getting $390 million as part of Apple's Advanced Manufacturing Fund, Finisar is on track to fill 500 full-time positions. Finisar will soon begin shipping the VCSELs used to power Face ID. According to Apple, it spent a collective $60 billion across 9,000 American companies in 2018.

The App Store, says Apple, is responsible for 1.9 million American jobs, up by 325,000 over the course of the last 2.5 years.
Several states saw double-digit growth during that period, including a 43 percent increase in North Carolina, representing almost 15,000 new jobs, and a 50 percent increase in Florida, which added almost 30,000 new jobs. Pennsylvania saw a 64 percent increase in growth, going from 40,800 jobs in 2016 to more than 67,000 today.
Apple itself currently employs 90,000 employees across 50 states and is on track to create 20,000 new jobs across the U.S. by 2023 with new campuses in Seattle and San Diego.


This article, "Apple Touts U.S. Impact of 2.4 Million Jobs" first appeared on MacRumors.com

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New iPhones to Debut on September 10 According to File Found in iOS 13 Beta 7

Apple today released the seventh beta of iOS 13, and an image hidden within the update suggest Apple is going to hold an event to show off new iPhones on Tuesday, September 10.

An iOS 13 screenshot in the beta, covertly named “HoldForRelease,” features the Calendar app with the date set to Tuesday the 10th.


The screenshot was originally found by iHelpBR, and the site points out that a similar screenshot was found last year ahead of the September 12 iPhone event with a September 12 date.

September 10 is a very likely date for the iPhone event based on the dates of past iPhone events, and we would be surprised were it not held on that date. Almost all iPhone events in recent history have been held during the second week of September, and generally on Tuesdays.

Last week’s Wednesday, September 12 event was an anomaly because September 11 fell on a Tuesday and Apple prefers Tuesday or Wednesday to Monday in order to give members of the media time to travel.

We’ve also heard the September 10 date bandied about from multiple sources that have contacted us. All three new iPhones are expected to debut at the event and see a release shortly after. Last year, the iPhone XS and XS Max were released in September ahead of the iPhone XR, which came in October.

With the iPhone event likely to be held on September 10, pre-orders for the new devices could take place on September 13 with a launch to follow on September 20. Apple often releases iOS updates two days ahead of when new iPhones become available, so iOS 13 could be released on September 18.

Related Roundups: 2019 iPhones, iOS 13, iPadOS

This article, “New iPhones to Debut on September 10 According to File Found in iOS 13 Beta 7” first appeared on MacRumors.com

Discuss this article in our forums

Apple today released the seventh beta of iOS 13, and an image hidden within the update suggest Apple is going to hold an event to show off new iPhones on Tuesday, September 10.

An iOS 13 screenshot in the beta, covertly named "HoldForRelease," features the Calendar app with the date set to Tuesday the 10th.


The screenshot was originally found by iHelpBR, and the site points out that a similar screenshot was found last year ahead of the September 12 iPhone event with a September 12 date.

September 10 is a very likely date for the iPhone event based on the dates of past iPhone events, and we would be surprised were it not held on that date. Almost all iPhone events in recent history have been held during the second week of September, and generally on Tuesdays.

Last week's Wednesday, September 12 event was an anomaly because September 11 fell on a Tuesday and Apple prefers Tuesday or Wednesday to Monday in order to give members of the media time to travel.

We've also heard the September 10 date bandied about from multiple sources that have contacted us. All three new iPhones are expected to debut at the event and see a release shortly after. Last year, the iPhone XS and XS Max were released in September ahead of the iPhone XR, which came in October.

With the iPhone event likely to be held on September 10, pre-orders for the new devices could take place on September 13 with a launch to follow on September 20. Apple often releases iOS updates two days ahead of when new iPhones become available, so iOS 13 could be released on September 18.

Related Roundups: 2019 iPhones, iOS 13, iPadOS

This article, "New iPhones to Debut on September 10 According to File Found in iOS 13 Beta 7" first appeared on MacRumors.com

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