Apple CEO Tim Cook Talks Long-Term Coronavirus Impact in New Interview

Apple CEO Tim Cook visited Birmingham, Alabama yesterday, and while there, he did an interview with Fox Business. Portions of the interview where Cook discussed the coronavirus were shared yesterday, but now the entire 10 minute interview has been released.


Expanding on his comments about the coronavirus, Cook says that things are progressing as expected in terms of “bringing things back,” but it will take some time. “By and large, I think this is a temporary condition, not a long-term kind of thing. Apple is fundamentally strong, and that’s how I see it,” Cook said.

Cook said that he’s not sure whether the coronavirus will continue to have an impact on Apple’s sales beyond the March quarter. “We’re still in February and there’s reason for optimism, but we’ll see,” he said. Focus has shifted from China to South Korea and Italy, and Cook said he believes it’s important to see “what happens there and whether something new comes out of that.”

On the topic of stock fluctuations due to the coronavirus, Cook had this to say:

I don’t really focus on the short term in relation to the market. I think for me, and the way we run the company, we work towards the long-term and I see no long-term difference between what was happening four weeks ago versus what’s happening today.

The market takes time to recognize that and so forth. It’s going to do what it’s going to do, and I’m the last person to be able to predict it. For me, yeah, I look through that. Look through the noise and concentrate on the future. And the future looks very bright.

Cook was asked whether Apple is working to move more of its supply chain outside of China, and Cook said, as he often does, that Apple devices have components from around the world. In China specifically, Cook said Apple focuses on the resilience of the supply chain, not the disaster itself.

The question for us after we get on the other side will be ‘Was the resilience there or not, and do we need to make some changes?’ My perspective sitting here today is that if there are changes, you’re talking about adjusting some knobs, not some kind of wholesale fundamental change.

Cook also talked about how he manages his relationship with Donald Trump and whether his efforts to engage with the Trump campaign have caused employee backlash.

I try to do what I say and say what I do. My perspective is engagement is always best because just standing on the sideline and yelling doesn’t accomplish anything but polarization.

I want to suit up and play a role, and if I disagree on something I want to try and influence it. If I agree on something, I want to try to amplify and figure out some way I can be a great citizen of the country. That is my perspective on things and the way we try to lead the company.

Cook touched on a few other topics of discussion, such as Apple’s plans to open retail stores in India and Apple’s focus on policy. The full interview can be watched over on Fox Business.

Note: Due to the political nature of the discussion regarding this topic, the discussion thread is located in our Political News forum. All forum members and site visitors are welcome to read and follow the thread, but posting is limited to forum members with at least 100 posts.

This article, “Apple CEO Tim Cook Talks Long-Term Coronavirus Impact in New Interview” first appeared on MacRumors.com

Discuss this article in our forums

Apple CEO Tim Cook visited Birmingham, Alabama yesterday, and while there, he did an interview with Fox Business. Portions of the interview where Cook discussed the coronavirus were shared yesterday, but now the entire 10 minute interview has been released.


Expanding on his comments about the coronavirus, Cook says that things are progressing as expected in terms of "bringing things back," but it will take some time. "By and large, I think this is a temporary condition, not a long-term kind of thing. Apple is fundamentally strong, and that's how I see it," Cook said.

Cook said that he's not sure whether the coronavirus will continue to have an impact on Apple's sales beyond the March quarter. "We're still in February and there's reason for optimism, but we'll see," he said. Focus has shifted from China to South Korea and Italy, and Cook said he believes it's important to see "what happens there and whether something new comes out of that."

On the topic of stock fluctuations due to the coronavirus, Cook had this to say:
I don't really focus on the short term in relation to the market. I think for me, and the way we run the company, we work towards the long-term and I see no long-term difference between what was happening four weeks ago versus what's happening today.

The market takes time to recognize that and so forth. It's going to do what it's going to do, and I'm the last person to be able to predict it. For me, yeah, I look through that. Look through the noise and concentrate on the future. And the future looks very bright.

Cook was asked whether Apple is working to move more of its supply chain outside of China, and Cook said, as he often does, that Apple devices have components from around the world. In China specifically, Cook said Apple focuses on the resilience of the supply chain, not the disaster itself.
The question for us after we get on the other side will be 'Was the resilience there or not, and do we need to make some changes?' My perspective sitting here today is that if there are changes, you're talking about adjusting some knobs, not some kind of wholesale fundamental change.
Cook also talked about how he manages his relationship with Donald Trump and whether his efforts to engage with the Trump campaign have caused employee backlash.
I try to do what I say and say what I do. My perspective is engagement is always best because just standing on the sideline and yelling doesn't accomplish anything but polarization.

I want to suit up and play a role, and if I disagree on something I want to try and influence it. If I agree on something, I want to try to amplify and figure out some way I can be a great citizen of the country. That is my perspective on things and the way we try to lead the company.
Cook touched on a few other topics of discussion, such as Apple's plans to open retail stores in India and Apple's focus on policy. The full interview can be watched over on Fox Business.

Note: Due to the political nature of the discussion regarding this topic, the discussion thread is located in our Political News forum. All forum members and site visitors are welcome to read and follow the thread, but posting is limited to forum members with at least 100 posts.


This article, "Apple CEO Tim Cook Talks Long-Term Coronavirus Impact in New Interview" first appeared on MacRumors.com

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Hands-On With NVIDIA’s GeForce Now Streaming Game Service

Back in 2017, NVIDIA announced the launch of its GeForce Now streaming gaming service, which it made available in a beta capacity.

After years of testing, polishing, and refining, the GeForce Now service saw its official launch on February 4, so we thought we’d go hands-on with GeForce Now to see how it works on Apple’s Macs.

Subscribe to the MacRumors YouTube channel for more videos.

GeForce Now is a streaming gaming service that lets you play GPU and CPU intensive games on Macs that might not be able to natively handle the hardware requirements for a particular title.

All rendering and computing is handled by NVIDIA’s servers, where the games are installed. Gameplay is then streamed to your computer, so naturally, a robust internet connection is required to make sure there’s no lag.

There’s a free version of the GeForce Now service, which provides standard access and limits gaming sessions to one hour, but for $4.99 per month, gamers can get priority access, support for NVIDIA’s RTX graphics rendering platform, and longer session lengths.

The $4.99 per month cost (or the free service) does NOT include access to games. You still need to purchase games from supported game stores like Steam to be able to play them using GeForce Now, though there are some free ad-supported titles.

Even though GeForce Now has been in beta for three years, the game library is still a little bit lackluster. There are many newer games that are not supported, but games like Fortnite, League of Legends, Witcher 3, and Destiny 2 are available.

NVIDIA recommends a stellar internet connection, but even with 400Mb/s download speeds, we ran into some troubles. On a 12-inch MacBook Pro, which is certainly not powerful enough to play most games, titles would output at 30 frames per second maximum at a resolution of 1200 x 800, which was not a positive gameplay experience. The game was choppy, blurry, and frustrating to play.

Using GeForce Now on an iMac Pro with the same WiFi connection resulted in similar performance issues, but swapping over to an Ethernet cable for a hardwired connection solved all of our issues.

Playing Destiny 2 over GeForce Now with an ‌iMac Pro‌ on the wired connection resulted in no lag, a much higher resolution and frame rate, and no dropped frames. It was a smooth experience that was much like playing the game on a high-end gaming PC.

When trying a wired connection on the 12-inch MacBook, gameplay was also flawless, so NVIDIA is not kidding about the internet requirements. For the best possible experience, connecting over Ethernet is ideal.

GeForce Now is limited to North America and Europe at the current time, and the gaming library is limited, but as new titles are added, this may be a service worth checking out. It’s free to try, so long as you own the game you want to play.

Have you tried GeForce Now? Let us know what you think in the comments.

This article, “Hands-On With NVIDIA’s GeForce Now Streaming Game Service” first appeared on MacRumors.com

Discuss this article in our forums

Back in 2017, NVIDIA announced the launch of its GeForce Now streaming gaming service, which it made available in a beta capacity.

After years of testing, polishing, and refining, the GeForce Now service saw its official launch on February 4, so we thought we'd go hands-on with GeForce Now to see how it works on Apple's Macs.

Subscribe to the MacRumors YouTube channel for more videos.

GeForce Now is a streaming gaming service that lets you play GPU and CPU intensive games on Macs that might not be able to natively handle the hardware requirements for a particular title.

All rendering and computing is handled by NVIDIA's servers, where the games are installed. Gameplay is then streamed to your computer, so naturally, a robust internet connection is required to make sure there's no lag.

There's a free version of the GeForce Now service, which provides standard access and limits gaming sessions to one hour, but for $4.99 per month, gamers can get priority access, support for NVIDIA's RTX graphics rendering platform, and longer session lengths.

The $4.99 per month cost (or the free service) does NOT include access to games. You still need to purchase games from supported game stores like Steam to be able to play them using GeForce Now, though there are some free ad-supported titles.

Even though GeForce Now has been in beta for three years, the game library is still a little bit lackluster. There are many newer games that are not supported, but games like Fortnite, League of Legends, Witcher 3, and Destiny 2 are available.

NVIDIA recommends a stellar internet connection, but even with 400Mb/s download speeds, we ran into some troubles. On a 12-inch MacBook Pro, which is certainly not powerful enough to play most games, titles would output at 30 frames per second maximum at a resolution of 1200 x 800, which was not a positive gameplay experience. The game was choppy, blurry, and frustrating to play.

Using GeForce Now on an iMac Pro with the same WiFi connection resulted in similar performance issues, but swapping over to an Ethernet cable for a hardwired connection solved all of our issues.

Playing Destiny 2 over GeForce Now with an ‌iMac Pro‌ on the wired connection resulted in no lag, a much higher resolution and frame rate, and no dropped frames. It was a smooth experience that was much like playing the game on a high-end gaming PC.

When trying a wired connection on the 12-inch MacBook, gameplay was also flawless, so NVIDIA is not kidding about the internet requirements. For the best possible experience, connecting over Ethernet is ideal.

GeForce Now is limited to North America and Europe at the current time, and the gaming library is limited, but as new titles are added, this may be a service worth checking out. It's free to try, so long as you own the game you want to play.

Have you tried GeForce Now? Let us know what you think in the comments.


This article, "Hands-On With NVIDIA's GeForce Now Streaming Game Service" first appeared on MacRumors.com

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Now-Fixed WiFi Vulnerability Left Apple Devices Open to Attack

A vulnerability in WiFi chips made by Cypress Semiconductor and Broadcom left billions of devices susceptible to an attack that allowed nearby attackers to decrypt sensitive data sent over the air.


The security flaw was detailed at the RSA security conference today (via Ars Technica), and for Apple users, the issue was addressed in the iOS 13.2 and macOS 10.15.1 updates that were released back in late October.

Dubbed Kr00k, the WiFi chip flaw caused vulnerable devices to use an all-zero encryption key to encrypt part of a user’s communications. When applied successfully, the attack let hackers decrypt some wireless network packets sent by a vulnerable device. As described by Ars Technica:

Kr00k exploits a weakness that occurs when wireless devices disassociate from a wireless access point. If either the end-user device or the access point is vulnerable, it will put any unsent data frames into a transmit buffer and then send them over the air. Rather than encrypt this data with the session key negotiated earlier and used during the normal connection, vulnerable devices use a key consisting of all zeros, a move that makes decryption trivial.

Chips from Broadcom and Cypress are used in many modern WiFi devices like smartphones, laptops, Internet of Things products, WiFi access points, and routers.

Our tests confirmed that prior to patching, some client devices by Amazon (Echo, Kindle), Apple (iPhone, iPad, MacBook), Google (Nexus), Samsung (Galaxy), Raspberry (Pi 3), Xiaomi (RedMi), as well as some access points by Asus and Huawei, were vulnerable to KrØØk. This totaled to over a billion Wi-Fi-capable devices and access points, at a conservative estimate. Further, many other vendors whose products we did not test also use the affected chipsets in their devices.

According to ESET Research, which published details on the vulnerability, it was disclosed to Broadcom and Cypress along with potentially affected parties. At this time, patches for devices from most major manufacturers have been released.

ESET Research recommends making sure all of the latest updates have been applied to WiFi capable devices to patch the vulnerability.

This article, “Now-Fixed WiFi Vulnerability Left Apple Devices Open to Attack” first appeared on MacRumors.com

Discuss this article in our forums

A vulnerability in WiFi chips made by Cypress Semiconductor and Broadcom left billions of devices susceptible to an attack that allowed nearby attackers to decrypt sensitive data sent over the air.


The security flaw was detailed at the RSA security conference today (via Ars Technica), and for Apple users, the issue was addressed in the iOS 13.2 and macOS 10.15.1 updates that were released back in late October.

Dubbed Kr00k, the WiFi chip flaw caused vulnerable devices to use an all-zero encryption key to encrypt part of a user's communications. When applied successfully, the attack let hackers decrypt some wireless network packets sent by a vulnerable device. As described by Ars Technica:
Kr00k exploits a weakness that occurs when wireless devices disassociate from a wireless access point. If either the end-user device or the access point is vulnerable, it will put any unsent data frames into a transmit buffer and then send them over the air. Rather than encrypt this data with the session key negotiated earlier and used during the normal connection, vulnerable devices use a key consisting of all zeros, a move that makes decryption trivial.
Chips from Broadcom and Cypress are used in many modern WiFi devices like smartphones, laptops, Internet of Things products, WiFi access points, and routers.
Our tests confirmed that prior to patching, some client devices by Amazon (Echo, Kindle), Apple (iPhone, iPad, MacBook), Google (Nexus), Samsung (Galaxy), Raspberry (Pi 3), Xiaomi (RedMi), as well as some access points by Asus and Huawei, were vulnerable to KrØØk. This totaled to over a billion Wi-Fi-capable devices and access points, at a conservative estimate. Further, many other vendors whose products we did not test also use the affected chipsets in their devices.
According to ESET Research, which published details on the vulnerability, it was disclosed to Broadcom and Cypress along with potentially affected parties. At this time, patches for devices from most major manufacturers have been released.

ESET Research recommends making sure all of the latest updates have been applied to WiFi capable devices to patch the vulnerability.


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RIAA: Streaming Music Revenue Increased 25 Percent Last Year, But Cash From Digital Downloads Continued to Shrink

Music streaming revenue increased by 25 percent last year and now accounts for 61 percent of all the cash brought in from recorded music in the United States, according to a new annual study from the Recording Industry Association of America (via Variety).


The RIAA study found that recorded music revenues hit a total of $11.1 billion in 2019, up from $9.8 billion the previous year. Of that, paid streaming music services like Apple Music and Spotify accounted for $6.8 billion in revenue during 2019.

That figure rises to $8.8 billion when including ad-supported streaming revenue, or nearly 80 percent of the overall cash made in the recorded music business last year.

The number of paid streaming subscriptions increased by 29 percent, with 60.4 million in 2019, compared to 46.9 million the previous year. That’s over five-fold increase in music subscribers since 2015, when the total number of monthly subscribers was just 10.8 million.

Physical sales now account for just 10 percent of the marketplace, according to the RIAA, although the vinyl boom ensured that it wasn’t the worst performer in recorded music revenue. Digital downloads have fared even worse, and adding up to just 8 percent of revenue. The RIAA says 2019 was the first year since 2006 that the money brought in from paid downloads was less than $1 billion.

‌Apple Music‌’s subscriber count last June was over 60 million, while Amazon Music recently claimed it has more than 55 million customers worldwide, although that figure includes a tally over several tiers, including Amazon Music for Prime subscribers and its free ad-supported plan. Spotify announced in September that it had 113 million paying customers.

This article, “RIAA: Streaming Music Revenue Increased 25 Percent Last Year, But Cash From Digital Downloads Continued to Shrink” first appeared on MacRumors.com

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Music streaming revenue increased by 25 percent last year and now accounts for 61 percent of all the cash brought in from recorded music in the United States, according to a new annual study from the Recording Industry Association of America (via Variety).


The RIAA study found that recorded music revenues hit a total of $11.1 billion in 2019, up from $9.8 billion the previous year. Of that, paid streaming music services like Apple Music and Spotify accounted for $6.8 billion in revenue during 2019.

That figure rises to $8.8 billion when including ad-supported streaming revenue, or nearly 80 percent of the overall cash made in the recorded music business last year.

The number of paid streaming subscriptions increased by 29 percent, with 60.4 million in 2019, compared to 46.9 million the previous year. That's over five-fold increase in music subscribers since 2015, when the total number of monthly subscribers was just 10.8 million.

Physical sales now account for just 10 percent of the marketplace, according to the RIAA, although the vinyl boom ensured that it wasn't the worst performer in recorded music revenue. Digital downloads have fared even worse, and adding up to just 8 percent of revenue. The RIAA says 2019 was the first year since 2006 that the money brought in from paid downloads was less than $1 billion.

‌Apple Music‌'s subscriber count last June was over 60 million, while Amazon Music recently claimed it has more than 55 million customers worldwide, although that figure includes a tally over several tiers, including Amazon Music for Prime subscribers and its free ad-supported plan. Spotify announced in September that it had 113 million paying customers.


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Director Rian Johnson: Apple Doesn’t Let Bad Guys Use iPhones on Camera in Movies

In an interview with Vanity Fair today, Rian Johnson, who directed the popular movie “Knives Out,” shared an interesting tidbit about iPhone product placement deals for films. Apple, he says, allows iPhones to be used in movies, but bad guys aren’t allowed to have iPhones on camera.

The relevant passage starts at 2:50 into the video

Also another funny thing, I don’t know if I should say this or not… Not cause it’s like lascivious or something, but because it’s going to screw me on the next mystery movie that I write, but forget it, I’ll say it. It’s very interesting.

Apple… they let you use iPhones in movies but — and this is very pivotal if you’re ever watching a mystery movie – bad guys cannot have iPhones on camera.

So oh nooooooo, every single filmmaker that has a bad guy in their movie that’s supposed to be a secret wants to murder me right now.

Apple is known for having strict rules about how devices are used, portrayed, and photographed. As part of its guidelines for using Apple trademarks and copyrights, for example, Apple says that Apple products should only be shown “in the best light, in a manner or context that reflects favorably on the Apple products and on Apple Inc.”

As noted by our forum members, people have in the past pointed out that it’s the good guys that use Apple products in TV shows in movies. When “24” was on the air, Wired wrote about a fan theory that the good guys use Macs while the bad guys use PCs, which turned out to be accurate.

Given this tidbit from Johnson, who is a well-respected director, many people may be watching movies with a much keener eye on the devices that actors and actresses are using to suss out hidden details.

This article, “Director Rian Johnson: Apple Doesn’t Let Bad Guys Use iPhones on Camera in Movies” first appeared on MacRumors.com

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In an interview with Vanity Fair today, Rian Johnson, who directed the popular movie "Knives Out," shared an interesting tidbit about iPhone product placement deals for films. Apple, he says, allows iPhones to be used in movies, but bad guys aren't allowed to have iPhones on camera.

The relevant passage starts at 2:50 into the video

Also another funny thing, I don't know if I should say this or not... Not cause it's like lascivious or something, but because it's going to screw me on the next mystery movie that I write, but forget it, I'll say it. It's very interesting.

Apple... they let you use iPhones in movies but -- and this is very pivotal if you're ever watching a mystery movie - bad guys cannot have iPhones on camera.

So oh nooooooo, every single filmmaker that has a bad guy in their movie that's supposed to be a secret wants to murder me right now.
Apple is known for having strict rules about how devices are used, portrayed, and photographed. As part of its guidelines for using Apple trademarks and copyrights, for example, Apple says that Apple products should only be shown "in the best light, in a manner or context that reflects favorably on the Apple products and on Apple Inc."

As noted by our forum members, people have in the past pointed out that it's the good guys that use Apple products in TV shows in movies. When "24" was on the air, Wired wrote about a fan theory that the good guys use Macs while the bad guys use PCs, which turned out to be accurate.

Given this tidbit from Johnson, who is a well-respected director, many people may be watching movies with a much keener eye on the devices that actors and actresses are using to suss out hidden details.


This article, "Director Rian Johnson: Apple Doesn't Let Bad Guys Use iPhones on Camera in Movies" first appeared on MacRumors.com

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FTC Sending Refund Checks to People Tricked by Tech Support Scams

The United States Federal Trade Commission today announced that it is sending out refund checks totaling over $1.7 million to people who fell victim to tech support scams.

Click4Support image via MalwareTips

Scam companies like Click4Support created ads on various websites claiming to be from tech support companies like Apple and Microsoft, tricking consumers into calling them for unneeded tech support services.

Click4Support representatives would convince people into providing them with remote access to their computers for identifying non-existent viruses and malware. The fake services were sold both on a one time fee basis or with a long-term service plan, with the fake company charging from $69 to thousands of dollars.

The FTC shut down Click4Support and other similar companies back in 2015 and filed legal action at that time, with refunds finally available for customer who were tricked into shelling out money.

The FTC is providing refunds averaging approximately $30 each to victims, and most recipients will receive their refunds through PayPal, though some will receive checks. The money is sourced from Click4Support after a federal court in 2018 ruled that its assets should be used to reimburse customers who lost money due to the scams.

While this is a small victory for some users who have been tricked by scammers, scams have unfortunately grown much more sophisticated over the course of the last five years.

Apple maintains a dedicated support page that instructs customers on how to avoid phishing emails, fake virus alerts, fake phone calls, and other similar scams. These tips are well worth reading for anyone who owns an Apple device.

This article, “FTC Sending Refund Checks to People Tricked by Tech Support Scams” first appeared on MacRumors.com

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The United States Federal Trade Commission today announced that it is sending out refund checks totaling over $1.7 million to people who fell victim to tech support scams.

Click4Support image via MalwareTips

Scam companies like Click4Support created ads on various websites claiming to be from tech support companies like Apple and Microsoft, tricking consumers into calling them for unneeded tech support services.

Click4Support representatives would convince people into providing them with remote access to their computers for identifying non-existent viruses and malware. The fake services were sold both on a one time fee basis or with a long-term service plan, with the fake company charging from $69 to thousands of dollars.

The FTC shut down Click4Support and other similar companies back in 2015 and filed legal action at that time, with refunds finally available for customer who were tricked into shelling out money.

The FTC is providing refunds averaging approximately $30 each to victims, and most recipients will receive their refunds through PayPal, though some will receive checks. The money is sourced from Click4Support after a federal court in 2018 ruled that its assets should be used to reimburse customers who lost money due to the scams.

While this is a small victory for some users who have been tricked by scammers, scams have unfortunately grown much more sophisticated over the course of the last five years.

Apple maintains a dedicated support page that instructs customers on how to avoid phishing emails, fake virus alerts, fake phone calls, and other similar scams. These tips are well worth reading for anyone who owns an Apple device.


This article, "FTC Sending Refund Checks to People Tricked by Tech Support Scams" first appeared on MacRumors.com

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Contactless Student IDs on iPhone and Apple Watch Now Available for Santa Clara University Students

Students at Santa Clara University in Santa Clara, California are now able to add their ACCESS student IDs to the Wallet app on the iPhone and the Apple Watch, allowing their devices to be used to access buildings, attend athletic events, purchase meals, check out library books, and more.


Once a student ID card has been added into the Wallet app, students can use an ‌iPhone‌ or ‌Apple Watch‌ in lieu of a physical card by holding their device near a reader. The contactless student ID can be used anywhere the physical ID card is required.

Santa Clara University is located close to Apple’s Cupertino headquarters, and it was one of the universities that worked with Apple and partner company Transact during the pilot program for contactless student IDs.

SCU expects that most of its 5,500 undergraduate students will be using the mobile student ID system by the end of the year.

Apple first announced plans to bring contactless student IDs to ‌iPhone‌ and ‌Apple Watch‌ at the 2018 Worldwide Developers Conference, and rolled out the first IDs in October 2018.

Since then, Apple has added additional universities to the program, and participants include Clemson University, Duke University, University of Oklahoma, University of Alabama, Georgetown University, University of Tennessee, University of Kentucky, University of San Francisco, University of Vermont, Arkansas State University, South Dakota State University, Norfolk State University, Louisburg College, University of North Alabama, and Chowan University.

This article, “Contactless Student IDs on iPhone and Apple Watch Now Available for Santa Clara University Students” first appeared on MacRumors.com

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Students at Santa Clara University in Santa Clara, California are now able to add their ACCESS student IDs to the Wallet app on the iPhone and the Apple Watch, allowing their devices to be used to access buildings, attend athletic events, purchase meals, check out library books, and more.


Once a student ID card has been added into the Wallet app, students can use an ‌iPhone‌ or ‌Apple Watch‌ in lieu of a physical card by holding their device near a reader. The contactless student ID can be used anywhere the physical ID card is required.

Santa Clara University is located close to Apple's Cupertino headquarters, and it was one of the universities that worked with Apple and partner company Transact during the pilot program for contactless student IDs.

SCU expects that most of its 5,500 undergraduate students will be using the mobile student ID system by the end of the year.

Apple first announced plans to bring contactless student IDs to ‌iPhone‌ and ‌Apple Watch‌ at the 2018 Worldwide Developers Conference, and rolled out the first IDs in October 2018.

Since then, Apple has added additional universities to the program, and participants include Clemson University, Duke University, University of Oklahoma, University of Alabama, Georgetown University, University of Tennessee, University of Kentucky, University of San Francisco, University of Vermont, Arkansas State University, South Dakota State University, Norfolk State University, Louisburg College, University of North Alabama, and Chowan University.


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How to Enable the Classic Startup Chime on Newer Macs

The discovery of a simple Terminal command that brings back the classic startup chime on newer Macs has gone viral in recent days. Apple disabled the startup sound on new Macs in 2016, and while a couple of tricks have worked in the past to get the chime back, updates to macOS appear to have stopped them working.


However, the latest trick – first shared in the MacRumors Forums by BigMcGuire – appears to have a high success rate, although depending on your Mac model, your mileage may vary.

If you yearn for that classic Mac sound, follow these steps to re-instate it.

  1. Launch the Terminal app, which can be found in the Applications/Utilities folder. This will open a Terminal window and a command prompt for you to begin typing.
  2. Input the following command and then press Return: sudo nvram StartupMute=%00
  3. Enter your admin user password when prompted.
  4. Close Terminal, then restart your Mac.

Make sure the volume is up, and with a little bit of luck, you’ll hear that soothing F-sharp chord sound the next time your Mac boots up.

If you want to get rid of the chime after re-activating it, simply repeat the steps above but replace the Terminal command in step 2 with the following: sudo nvram StartupMute=%01.

The iconic chiming startup sound was originally made to indicate that diagnostic tests had found no hardware or software issues. A similar sound accompanied almost every Mac boot sequence since 1991 and the most recent F-sharp chord incarnation was first used in the iMac G3.

Originally, a C major chord was recorded by Apple engineer Jim Reekes using a Korg keyboard, but what most users will hear these days is a pitch-shifted version of the sound made by the Macintosh Quadra family of professional computers, first released in 1991.

The Mac startup sound was immortalized in the 2008 Disney-Pixar movie WALL*E. When the titular robot character has reached 100 percent power after positioning his solar array, the booting chime goes off.

This article, “How to Enable the Classic Startup Chime on Newer Macs” first appeared on MacRumors.com

Discuss this article in our forums

The discovery of a simple Terminal command that brings back the classic startup chime on newer Macs has gone viral in recent days. Apple disabled the startup sound on new Macs in 2016, and while a couple of tricks have worked in the past to get the chime back, updates to macOS appear to have stopped them working.


However, the latest trick – first shared in the MacRumors Forums by BigMcGuire – appears to have a high success rate, although depending on your Mac model, your mileage may vary.

If you yearn for that classic Mac sound, follow these steps to re-instate it.
  1. Launch the Terminal app, which can be found in the Applications/Utilities folder. This will open a Terminal window and a command prompt for you to begin typing.

  2. Input the following command and then press Return: sudo nvram StartupMute=%00

  3. Enter your admin user password when prompted.

  4. Close Terminal, then restart your Mac.
Make sure the volume is up, and with a little bit of luck, you'll hear that soothing F-sharp chord sound the next time your Mac boots up.

If you want to get rid of the chime after re-activating it, simply repeat the steps above but replace the Terminal command in step 2 with the following: sudo nvram StartupMute=%01.

The iconic chiming startup sound was originally made to indicate that diagnostic tests had found no hardware or software issues. A similar sound accompanied almost every Mac boot sequence since 1991 and the most recent F-sharp chord incarnation was first used in the iMac G3.

Originally, a C major chord was recorded by Apple engineer Jim Reekes using a Korg keyboard, but what most users will hear these days is a pitch-shifted version of the sound made by the Macintosh Quadra family of professional computers, first released in 1991.


The Mac startup sound was immortalized in the 2008 Disney-Pixar movie WALL*E. When the titular robot character has reached 100 percent power after positioning his solar array, the booting chime goes off.


This article, "How to Enable the Classic Startup Chime on Newer Macs" first appeared on MacRumors.com

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Five of the Best To-Do Apps for iOS

People lead busy lives, and keeping track of everything that needs to be done in a day can be tough, which is why there are an endless number of to-do and productivity apps on the App Store.

Apple offers a built-in Reminders app and a built-in Notes app, both of which can be useful, but most people who need a robust task tracking solution will want to look to a third-party app. In our latest YouTube video, we rounded up some of our favorite to-do options with a range of capabilities.

Subscribe to the MacRumors YouTube channel for more videos.

Notion (Free)

Notion is an all-in-one productivity app that’s perfect if you need an app that combines note taking and wiki creation with to-do list making. It has a simple color coordinated design, but it can actually be used to create neatly organized notes and lists with a hierarchy as complex or as simple as you need it to be.


Notion is cross platform so it works on Mac and iOS, plus it has robust search tools, supports real-time collaboration, offers easy editing and list rearranging, and works offline.

The app is free to use, but unlocking the full range of capabilities, including unlimited “Blocks” of data and more than 5MB in file uploads costs $4 per month.

TeuxDeux ($2.99/Month)

Despite the cringeworthy name, TeuxDeux is a solid to-do app if you need something that’s simple, straightforward, and free from confusing bells and whistles. It is the most barebones of the to-do apps that we’ve tried out, and it’s an ideal choice if you want a design that’s close to writing down tasks on a piece of paper.


Though simple, TeuxDeux offers several features that are must haves for a to-do app, such as recurring tasks, tasks that roll over to the next day if unfinished, Markdown support, easy drag and drop gesture support, and the ability to use it on both the iPhone and the desktop.

TeuxDeux is a subscription-based app and it costs $2.99 per month or $24 for a year.

Things 3 ($9.99)

Things 3 is one of the most robust to-do apps on our list, and it’s also one of the more popular to-do list options. There’s a good reason for that – Cultured Code has included every feature you could ever possibly want in a task management app.


The design of the app is ultimately easy to use, but it can be overwhelming at first and it does take some time to get used to the full feature set. Luckily, there’s a built-in tutorial to get you acquainted with Things 3.

You can create Projects to organize different tasks, Areas to split things between work and family responsibilities, or just add a simple to-do. An inbox with sections like Today, Upcoming, Anytime, and Sunday helps you keep track of what tasks need completing and when. Things 3 is the app to choose if you want to organize all aspects of your life.

Things 3 is one of the few to-do apps that’s not subscription based, and it costs $9.99 to purchase. Things 3 is also available for Mac and iPad, though each app must be purchased individually.

Todoist (Free)

Todoist, like Things 3, is a well-known to-do and list making app. Different tasks can be organized into sections as needed, spitting up everything from work tasks to grocery lists. There’s an inbox that shows you everything that needs to be done at a glance, plus sections for things that need to be done immediately and over the next week.


Todoist makes it easy to jot down a quick to-do using natural language in the app so you can get it out of your head, and it supports recurring dates and the option to assign tasks to others for collaborative projects. Personalized productivity trends are included, so you can make sure you’re staying on task.

Todoist is free to download, but the premium feature that unlocks all functionality (such as reminders) costs $3.99 per month or $35.99 per year.

Any.Do (Free)

Any.do is another popular task management app that’s been around for years. It has a simple interface that belies its complexity, with deep organizational options for managing daily to-dos, calendar tasks, projects, lists, and more.


It offers scheduled reminders, note taking capabilities, collaborative features, calendar integration, adding to-dos from email messages, simple drag and drop gestures, and more. Using the app requires an account, but it does support Sign in with Apple to make it easy, and with an account, the app can be used across all of your devices.

Any.do is free to use, but unlocking all features requires a premium plan priced at $9.99 per month for a one month subscription, $27 for a six month subscription, or $60 for a 12 month subscription.

A premium subscription unlocks color tags, location-based reminders, advanced recurring reminders, bigger file uploads, sharing capabilities, and more.

Conclusion

There are dozens if not hundreds of to-do apps on the ‌App Store‌, and it’s impossible to test them all out. If you’re looking for a new to-do app, it’s worth checking out the options on our list, as these are apps that we’ve tried and found useful.

If we missed your favorite to-do app, make sure to let us know what it is in the comments.

This article, “Five of the Best To-Do Apps for iOS” first appeared on MacRumors.com

Discuss this article in our forums

People lead busy lives, and keeping track of everything that needs to be done in a day can be tough, which is why there are an endless number of to-do and productivity apps on the App Store.

Apple offers a built-in Reminders app and a built-in Notes app, both of which can be useful, but most people who need a robust task tracking solution will want to look to a third-party app. In our latest YouTube video, we rounded up some of our favorite to-do options with a range of capabilities.

Subscribe to the MacRumors YouTube channel for more videos.

Notion (Free)


Notion is an all-in-one productivity app that's perfect if you need an app that combines note taking and wiki creation with to-do list making. It has a simple color coordinated design, but it can actually be used to create neatly organized notes and lists with a hierarchy as complex or as simple as you need it to be.


Notion is cross platform so it works on Mac and iOS, plus it has robust search tools, supports real-time collaboration, offers easy editing and list rearranging, and works offline.

The app is free to use, but unlocking the full range of capabilities, including unlimited "Blocks" of data and more than 5MB in file uploads costs $4 per month.

TeuxDeux ($2.99/Month)


Despite the cringeworthy name, TeuxDeux is a solid to-do app if you need something that's simple, straightforward, and free from confusing bells and whistles. It is the most barebones of the to-do apps that we've tried out, and it's an ideal choice if you want a design that's close to writing down tasks on a piece of paper.


Though simple, TeuxDeux offers several features that are must haves for a to-do app, such as recurring tasks, tasks that roll over to the next day if unfinished, Markdown support, easy drag and drop gesture support, and the ability to use it on both the iPhone and the desktop.

TeuxDeux is a subscription-based app and it costs $2.99 per month or $24 for a year.

Things 3 ($9.99)


Things 3 is one of the most robust to-do apps on our list, and it's also one of the more popular to-do list options. There's a good reason for that - Cultured Code has included every feature you could ever possibly want in a task management app.


The design of the app is ultimately easy to use, but it can be overwhelming at first and it does take some time to get used to the full feature set. Luckily, there's a built-in tutorial to get you acquainted with Things 3.

You can create Projects to organize different tasks, Areas to split things between work and family responsibilities, or just add a simple to-do. An inbox with sections like Today, Upcoming, Anytime, and Sunday helps you keep track of what tasks need completing and when. Things 3 is the app to choose if you want to organize all aspects of your life.

Things 3 is one of the few to-do apps that's not subscription based, and it costs $9.99 to purchase. Things 3 is also available for Mac and iPad, though each app must be purchased individually.

Todoist (Free)


Todoist, like Things 3, is a well-known to-do and list making app. Different tasks can be organized into sections as needed, spitting up everything from work tasks to grocery lists. There's an inbox that shows you everything that needs to be done at a glance, plus sections for things that need to be done immediately and over the next week.


Todoist makes it easy to jot down a quick to-do using natural language in the app so you can get it out of your head, and it supports recurring dates and the option to assign tasks to others for collaborative projects. Personalized productivity trends are included, so you can make sure you're staying on task.

Todoist is free to download, but the premium feature that unlocks all functionality (such as reminders) costs $3.99 per month or $35.99 per year.

Any.Do (Free)


Any.do is another popular task management app that's been around for years. It has a simple interface that belies its complexity, with deep organizational options for managing daily to-dos, calendar tasks, projects, lists, and more.


It offers scheduled reminders, note taking capabilities, collaborative features, calendar integration, adding to-dos from email messages, simple drag and drop gestures, and more. Using the app requires an account, but it does support Sign in with Apple to make it easy, and with an account, the app can be used across all of your devices.

Any.do is free to use, but unlocking all features requires a premium plan priced at $9.99 per month for a one month subscription, $27 for a six month subscription, or $60 for a 12 month subscription.

A premium subscription unlocks color tags, location-based reminders, advanced recurring reminders, bigger file uploads, sharing capabilities, and more.

Conclusion


There are dozens if not hundreds of to-do apps on the ‌App Store‌, and it's impossible to test them all out. If you're looking for a new to-do app, it's worth checking out the options on our list, as these are apps that we've tried and found useful.

If we missed your favorite to-do app, make sure to let us know what it is in the comments.


This article, "Five of the Best To-Do Apps for iOS" first appeared on MacRumors.com

Discuss this article in our forums

Apple Leases Office Space Near Madison Square Garden in New York City

Apple has inked a deal for 200,000 square feet of office space near Madison Square Garden in New York, according to The New York Post. Apple will be moving in to the 11th through 14th floors of 11 Penn Plaza, based on the terms of the deal.

Image via The New York Post

The building, located in midtown Manhattan, is along Seventh Avenue between West West 31st and 32nd streets, and close to Madison Square Garden and the Penn Station railway hub. The space was formerly occupied by Macy’s, with the Macy’s headquarters relocating to Long Island City.

Apple has only signed a five year deal with the option to extend the lease, which The New York Post takes as a sign Apple is perhaps still looking for a more permanent location.

Apple already has 52,000 square feet of office space at 100 to 104 Fifth Avenue housing marketing employees and commercial software applications developers, and the building is said to be “bursting at the seams.”

This article, “Apple Leases Office Space Near Madison Square Garden in New York City” first appeared on MacRumors.com

Discuss this article in our forums

Apple has inked a deal for 200,000 square feet of office space near Madison Square Garden in New York, according to The New York Post. Apple will be moving in to the 11th through 14th floors of 11 Penn Plaza, based on the terms of the deal.

Image via The New York Post

The building, located in midtown Manhattan, is along Seventh Avenue between West West 31st and 32nd streets, and close to Madison Square Garden and the Penn Station railway hub. The space was formerly occupied by Macy's, with the Macy's headquarters relocating to Long Island City.

Apple has only signed a five year deal with the option to extend the lease, which The New York Post takes as a sign Apple is perhaps still looking for a more permanent location.

Apple already has 52,000 square feet of office space at 100 to 104 Fifth Avenue housing marketing employees and commercial software applications developers, and the building is said to be "bursting at the seams."


This article, "Apple Leases Office Space Near Madison Square Garden in New York City" first appeared on MacRumors.com

Discuss this article in our forums