Sony Offering PS5 Owners An Extended Six Month Free Trial of Apple TV+

Sony today shared a new offer that allows PS5 owners to claim a six month extended free trial of Apple TV+. This offer is available only for people who own a PS5, and can only be redeemed once per PS5 console before July 22, 2022.



If you already have ‌Apple TV+‌ you can still redeem this offer, but if you subscribe to ‌Apple TV+‌ through Apple One, you won’t be eligible to get the deal. You’ll need to have an Apple ID with a payment method tied to the account as well.

To get the deal, search for the Apple TV app on the PS5 search bar, or in the Media home under “all apps.” From there you can download the app if you haven’t already, sign in with your ‌Apple ID‌, and the six month free trial will be applied to your account automatically.

Once the six month free trial ends, ‌Apple TV+‌ will renew at $4.99 per month until cancelled.

This article, “Sony Offering PS5 Owners An Extended Six Month Free Trial of Apple TV+” first appeared on MacRumors.com

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Sony today shared a new offer that allows PS5 owners to claim a six month extended free trial of Apple TV+. This offer is available only for people who own a PS5, and can only be redeemed once per PS5 console before July 22, 2022.


If you already have ‌Apple TV+‌ you can still redeem this offer, but if you subscribe to ‌Apple TV+‌ through Apple One, you won't be eligible to get the deal. You'll need to have an Apple ID with a payment method tied to the account as well.

To get the deal, search for the Apple TV app on the PS5 search bar, or in the Media home under "all apps." From there you can download the app if you haven't already, sign in with your ‌Apple ID‌, and the six month free trial will be applied to your account automatically.

Once the six month free trial ends, ‌Apple TV+‌ will renew at $4.99 per month until cancelled.
This article, "Sony Offering PS5 Owners An Extended Six Month Free Trial of Apple TV+" first appeared on MacRumors.com

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Music Streaming Services Point to Labels in Inquiry into Unfair Artist Royalties

Royalties from music streaming services, including Apple Music and Spotify, are weighted unfairly against artists, according to a committee of Members of Parliament in the UK (via BBC News).



An investigation by the UK parliament’s Digital, Culture, Media and Sport (DCMS) committee into music streaming found that artists see “pitiful returns.”

The committee called for a “complete reset” of the market in the UK, with artists being given a “fair share” of record label earnings from streaming. All of the money streaming services currently pay goes to rights-holders, who then pass on a small share to artists. Labels and publishers currently keep the vast majority of profits.

MPs proposed that royalties should be split evenly between labels and artists, instead of the average current rate where artists receive around 16 percent. Other recommendations included new legislation that allows musicians to reclaim the rights to their work after a certain period of time, improves artists’ rights to adjust contracts, and increased transparency about how much money is flowing from streaming services.

The British Phonographic Industry (BPI), which represents the recorded music industry in the UK, said that streaming was “enabling more artists than ever” to earn a “long-term, sustainable income” and that any new policies should be properly examined to prevent “unintended consequences for investment into new talent.”

The music industry’s three major labels, Sony, Universal, and Warner Music, warned that any disruption could damage investment in new music and argued against the idea that streaming was comparable to radio, where artists already receive an equal 50/50 royalty split.

Representatives from streaming services, on the other hand, were not directly opposed to changing the royalty system but noted that 70 percent of their income already goes to labels, publishers, and artists, suggesting that it should be labels who reduce their share of royalties to give more to artists. Nevertheless, ‌Apple Music‌’s Global Senior Director of Music Publishing, Elena Segal, cautioned:

It is a narrow-margin business, so it wouldn’t actually take that much to upset the so-called apple cart.

‌Apple Music‌ is believed to pay better royalties than Spotify and YouTube, which made it less of a focus for MPs, who were more concerned about the fact that YouTube accounts for 51 percent of music streaming while contributing just seven percent of music industry revenue.

The committee also said that streaming services should ensure that curators who make playlists adhere to a “code of conduct” to avoid bribes and favoritism toward certain artists that could lead to some music being unfairly overrepresented.

This article, “Music Streaming Services Point to Labels in Inquiry into Unfair Artist Royalties” first appeared on MacRumors.com

Discuss this article in our forums

Royalties from music streaming services, including Apple Music and Spotify, are weighted unfairly against artists, according to a committee of Members of Parliament in the UK (via BBC News).


An investigation by the UK parliament's Digital, Culture, Media and Sport (DCMS) committee into music streaming found that artists see "pitiful returns."

The committee called for a "complete reset" of the market in the UK, with artists being given a "fair share" of record label earnings from streaming. All of the money streaming services currently pay goes to rights-holders, who then pass on a small share to artists. Labels and publishers currently keep the vast majority of profits.

MPs proposed that royalties should be split evenly between labels and artists, instead of the average current rate where artists receive around 16 percent. Other recommendations included new legislation that allows musicians to reclaim the rights to their work after a certain period of time, improves artists' rights to adjust contracts, and increased transparency about how much money is flowing from streaming services.

The British Phonographic Industry (BPI), which represents the recorded music industry in the UK, said that streaming was "enabling more artists than ever" to earn a "long-term, sustainable income" and that any new policies should be properly examined to prevent "unintended consequences for investment into new talent."

The music industry's three major labels, Sony, Universal, and Warner Music, warned that any disruption could damage investment in new music and argued against the idea that streaming was comparable to radio, where artists already receive an equal 50/50 royalty split.

Representatives from streaming services, on the other hand, were not directly opposed to changing the royalty system but noted that 70 percent of their income already goes to labels, publishers, and artists, suggesting that it should be labels who reduce their share of royalties to give more to artists. Nevertheless, ‌Apple Music‌'s Global Senior Director of Music Publishing, Elena Segal, cautioned:
It is a narrow-margin business, so it wouldn't actually take that much to upset the so-called apple cart.


‌Apple Music‌ is believed to pay better royalties than Spotify and YouTube, which made it less of a focus for MPs, who were more concerned about the fact that YouTube accounts for 51 percent of music streaming while contributing just seven percent of music industry revenue.

The committee also said that streaming services should ensure that curators who make playlists adhere to a "code of conduct" to avoid bribes and favoritism toward certain artists that could lead to some music being unfairly overrepresented.
This article, "Music Streaming Services Point to Labels in Inquiry into Unfair Artist Royalties" first appeared on MacRumors.com

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Video: Sony’s New WF-1000XM4 Earbuds vs. Apple’s AirPods Pro

Apple’s AirPods Pro are the flagship earbuds in the company’s lineup, but there are plenty of other third-party truly wireless earbuds out there on the market. Sony is one of the main contenders in the space, so MacRumors videographer Dan took a look at the brand-new WF-1000XM4 earbuds to see how they stack up.

The awkwardly named WF-1000XM4 buds are priced at $279, just a bit higher than the ‌AirPods Pro‌ at $249, although we’ve been regularly seeing discounted pricing on ‌AirPods Pro‌ in the $200 range (including $189.99 for Prime Day), so that’s one factor in favor of the ‌AirPods Pro‌, at least for now.

When it comes to performance, the XM4s offer solid audio quality that can be tweaked to find the perfect balance using Sony’s Headphones Connect app for iOS and Android, something Apple doesn’t offer. The XM4s also offer excellent active noise cancellation (ANC), but ‌AirPods Pro‌ also perform well in that regard.

While fit is a very personal aspect, Dan found that both sets of earbuds fit well for him, with the XM4s offering a very snug fit that seals well in the ear while the ‌AirPods Pro‌ might be a bit more comfortable over the long term.

Both sets of earbuds are strong performers overall, but where the ‌AirPods Pro‌ really set themselves apart for Apple users is the H1 chip and the capabilities it brings. Instant pairing and automatic switching across devices are very convenient, and the ‌AirPods Pro‌ deliver several other Apple-specific features like Find My integration and audio sharing for connecting multiple sets of earphones to one device simultaneously.

Check out Dan’s video for his full thoughts on these aspects and more when it comes to comparing the ‌AirPods Pro‌ and the new Sony WF-1000XM4 earbuds.

Related Roundup: AirPods Pro
Tag: Sony
Buyer’s Guide: AirPods Pro (Neutral)
Related Forum: AirPods

This article, “Video: Sony’s New WF-1000XM4 Earbuds vs. Apple’s AirPods Pro” first appeared on MacRumors.com

Discuss this article in our forums

Apple's AirPods Pro are the flagship earbuds in the company's lineup, but there are plenty of other third-party truly wireless earbuds out there on the market. Sony is one of the main contenders in the space, so MacRumors videographer Dan took a look at the brand-new WF-1000XM4 earbuds to see how they stack up.


The awkwardly named WF-1000XM4 buds are priced at $279, just a bit higher than the ‌AirPods Pro‌ at $249, although we've been regularly seeing discounted pricing on ‌AirPods Pro‌ in the $200 range (including $189.99 for Prime Day), so that's one factor in favor of the ‌AirPods Pro‌, at least for now.

When it comes to performance, the XM4s offer solid audio quality that can be tweaked to find the perfect balance using Sony's Headphones Connect app for iOS and Android, something Apple doesn't offer. The XM4s also offer excellent active noise cancellation (ANC), but ‌AirPods Pro‌ also perform well in that regard.

While fit is a very personal aspect, Dan found that both sets of earbuds fit well for him, with the XM4s offering a very snug fit that seals well in the ear while the ‌AirPods Pro‌ might be a bit more comfortable over the long term.

Both sets of earbuds are strong performers overall, but where the ‌AirPods Pro‌ really set themselves apart for Apple users is the H1 chip and the capabilities it brings. Instant pairing and automatic switching across devices are very convenient, and the ‌AirPods Pro‌ deliver several other Apple-specific features like Find My integration and audio sharing for connecting multiple sets of earphones to one device simultaneously.

Check out Dan's video for his full thoughts on these aspects and more when it comes to comparing the ‌AirPods Pro‌ and the new Sony WF-1000XM4 earbuds.
Related Roundup: AirPods Pro
Tag: Sony
Buyer's Guide: AirPods Pro (Neutral)
Related Forum: AirPods

This article, "Video: Sony's New WF-1000XM4 Earbuds vs. Apple's AirPods Pro" first appeared on MacRumors.com

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Sony Bringing PlayStation Video Game Franchises to Mobile by March 2022

Sony has committed to bringing its PlayStation brands and IP to third-party mobile devices, potentially as soon as this year (via VideoGamesChronicle).



Sony Interactive Entertainment president and CEO Jim Ryan today explained during an investor relations session that the company plans to launch its major franchises on non-console platforms such as mobile, encouraged by its “very successful” first steps into the PC gaming market.

Ryan presented research suggesting mobile gaming generated $121 billion worldwide in 2020, compared to $62 billion brought in by the console market and $42 billion generated by the PC gaming market, demonstrating the case for the company to move into mobile gaming.

We are beginning our journey to take PlayStation first-party IP off console. We started last year by publishing two of our games on PC, Horizon Zero Dawn and Predator, and both were profitable and really had a very successful publishing debut… In FY21 we will begin to publish some of our iconic PlayStation IP on mobile.

PlayStation intends to publish an increasingly large number of titles on mobile, hoping that it will “become steadily more important as time passes” relative to console gaming.

Sony previously claimed that its move into mobile gaming would occur with at least five titles by March 2018, but it never came to fruition.

According to VideoGamesChronicle, PlayStation opened a new business unit to adapt its “most popular franchises” for mobile earlier this year and was hiring for developers to achieve a mobile product roadmap within a three to five-year time frame.

PlayStation has a huge catalog of diverse first-party IP that can transition to smartphone gaming and complement our AAA games or live service games. We are exploring the mobile market with some wonderful PlayStation franchises so please stay tuned.

Sony Interactive Entertainment owns a large number of popular video game franchises, including “God of War,” “Gran Turismo,” “Killzone,” “The Last of Us,” “LittleBigPlanet,” “Ratchet & Clank,” “Until Dawn,” “Uncharted,” and more. The company’s intention to move into mobile gaming will presumably see some of these titles arrive on iOS and iPadOS. Sony’s PlayStation 5 DualSense controller also now works with iOS and iPadOS, which may aid the gaming experience with Sony’s new mobile games.

Six years ago, rival company Nintendo announced its foray into mobile gaming on iOS and other platforms. Although the company has seen some success in the business move, it has also experienced some misfires, and there have since been indications that Nintendo is “retreating” from its mobile gaming plans.

The arrival of Sony’s “iconic IP” on mobile platforms will occur by the end of the financial year in March 2022.

This article, “Sony Bringing PlayStation Video Game Franchises to Mobile by March 2022” first appeared on MacRumors.com

Discuss this article in our forums

Sony has committed to bringing its PlayStation brands and IP to third-party mobile devices, potentially as soon as this year (via VideoGamesChronicle).


Sony Interactive Entertainment president and CEO Jim Ryan today explained during an investor relations session that the company plans to launch its major franchises on non-console platforms such as mobile, encouraged by its "very successful" first steps into the PC gaming market.

Ryan presented research suggesting mobile gaming generated $121 billion worldwide in 2020, compared to $62 billion brought in by the console market and $42 billion generated by the PC gaming market, demonstrating the case for the company to move into mobile gaming.
We are beginning our journey to take PlayStation first-party IP off console. We started last year by publishing two of our games on PC, Horizon Zero Dawn and Predator, and both were profitable and really had a very successful publishing debut... In FY21 we will begin to publish some of our iconic PlayStation IP on mobile.
PlayStation intends to publish an increasingly large number of titles on mobile, hoping that it will "become steadily more important as time passes" relative to console gaming.

Sony previously claimed that its move into mobile gaming would occur with at least five titles by March 2018, but it never came to fruition.

According to VideoGamesChronicle, PlayStation opened a new business unit to adapt its "most popular franchises" for mobile earlier this year and was hiring for developers to achieve a mobile product roadmap within a three to five-year time frame.
PlayStation has a huge catalog of diverse first-party IP that can transition to smartphone gaming and complement our AAA games or live service games. We are exploring the mobile market with some wonderful PlayStation franchises so please stay tuned.
Sony Interactive Entertainment owns a large number of popular video game franchises, including "God of War," "Gran Turismo," "Killzone," "The Last of Us," "LittleBigPlanet," "Ratchet & Clank," "Until Dawn," "Uncharted," and more. The company's intention to move into mobile gaming will presumably see some of these titles arrive on iOS and iPadOS. Sony's PlayStation 5 DualSense controller also now works with iOS and iPadOS, which may aid the gaming experience with Sony's new mobile games.

Six years ago, rival company Nintendo announced its foray into mobile gaming on iOS and other platforms. Although the company has seen some success in the business move, it has also experienced some misfires, and there have since been indications that Nintendo is "retreating" from its mobile gaming plans.

The arrival of Sony's "iconic IP" on mobile platforms will occur by the end of the financial year in March 2022.
This article, "Sony Bringing PlayStation Video Game Franchises to Mobile by March 2022" first appeared on MacRumors.com

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Apple Begins Selling PS5 DualSense Controller After Compatibility With iPhone, iPad, Apple TV, and Mac Added

Apple recently started selling the white PS5 DualSense wireless game controller through its online store, with pricing consistent with Sony at $69.95. Orders placed today are estimated to be delivered next week in the United States.


iOS 14.5, iPadOS 14.5, tvOS 14.5, and macOS 11.3 software updates released last month added support for PS5 and Xbox Series X controllers on the iPhone, iPad, Apple TV, and Mac, respectively. The controllers can be used with any controller-supported games, including those on Apple Arcade or streamed through the PS Remote Play app.

Sony recently announced new Cosmic Red and Midnight Black color options for the PS5 DualSense controller, but Apple is not offering these colors at this time.

Apple continues to sell other “Made for iPhone” game controllers like the SteelSeries Nimbus+.

This article, “Apple Begins Selling PS5 DualSense Controller After Compatibility With iPhone, iPad, Apple TV, and Mac Added” first appeared on MacRumors.com

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Apple recently started selling the white PS5 DualSense wireless game controller through its online store, with pricing consistent with Sony at $69.95. Orders placed today are estimated to be delivered next week in the United States.


iOS 14.5, iPadOS 14.5, tvOS 14.5, and macOS 11.3 software updates released last month added support for PS5 and Xbox Series X controllers on the iPhone, iPad, Apple TV, and Mac, respectively. The controllers can be used with any controller-supported games, including those on Apple Arcade or streamed through the PS Remote Play app.Sony recently announced new Cosmic Red and Midnight Black color options for the PS5 DualSense controller, but Apple is not offering these colors at this time.

Apple continues to sell other "Made for iPhone" game controllers like the SteelSeries Nimbus+.
This article, "Apple Begins Selling PS5 DualSense Controller After Compatibility With iPhone, iPad, Apple TV, and Mac Added" first appeared on MacRumors.com

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How to Pair a PS5 DualSense and Xbox Series X Controller With iPhone, iPad, and Apple TV

With the release of iOS 14.5 and tvOS 14.5, Apple users can now connect their PS5 DualSense and Xbox Series X controllers to an iPhone, iPad, and Apple TV. Keep reading to learn how it works.


Since iOS 13 and tvOS 13, users have been able to connect popular console controllers to an ‌iPhone‌ or ‌Apple TV‌ to play Apple Arcade games and other iOS games, instead of having to spend extra money on MFi-compatible controllers.

The newest updates, iOS 14.5 and tvOS 14.5, introduce additional support for the latest gaming controllers from Sony and Microsoft, allowing the PS5 DualSense controller and the Xbox Series X controller to be used with iPhones and iPads.

The following steps walk you through the process of pairing your DualSense or Series X controller to your Apple device. If you haven’t already, you’ll need to update your ‌iPhone‌/‌iPad‌ to iOS 14.5 (Settings > General > Software Update) or your ‌Apple TV‌ to tvOS 14.5 (Settings -> System -> Software Updates).

How to Connect the PS5 DualSense controller to iPhone or iPad

  1. Open your iOS device’s Settings app and navigate to Bluetooth.
  2. On your DualSense controller, press and hold the Share button (next to the D-Pad, with three lines radiating out from the top) and the PS button (in between the thumbsticks) at the same time. Hold them for at least three seconds, until you see the light bar flashing blue.

    sony
  3. On your ‌iPhone‌/‌iPad‌, under “Other Devices,” tap on your PS5 DualSense controller.
  4. Tap Pair.

To save battery once you’re done using the controller, return to the Bluetooth settings screen and tap the info (“i“) icon next to the PS5 controller, then tap Disconnect or Forget this device to remove it from the list.

How to Connect the Xbox Series X controller to iPhone or iPad

  1. Open your iOS device’s Settings app and navigate to Bluetooth.
  2. On your Xbox Series X controller, hold down the pairing button located on the top of the controller for a few seconds.

  3. On your ‌iPhone‌/‌iPad‌, under “Other Devices,” tap on your Xbox Series X controller.
  4. Tap Pair.

To save battery once you’re done using the controller, return to the Bluetooth settings screen and tap the info (“i“) icon next to the Xbox Series X controller, then tap Disconnect or Forget this device to remove it from the list.

How to Connect the PS5 DualSense Controller to Apple TV

  1. Open the Settings app on ‌Apple TV‌ and select Remotes and Devices -> Bluetooth.
  2. On your DualSense controller, press and hold the Share button (next to the D-Pad, with three lines radiating out from the top) and the PS button (in between the thumbsticks) at the same time. Hold them for at least three seconds, until you see the light bar flashing blue.

    sony
  3. On your ‌Apple TV‌, select the DualSense Controller to pair it, which will be confirmed with a notification on tvOS.

How to Connect the Xbox Wireless Controller to Apple TV

  1. Open the Settings app on ‌Apple TV‌ and select Remotes and Devices -> Bluetooth.
  2. On your Xbox Series X controller, hold down the pairing button located on the top of the controller for a few seconds.

  3. On your ‌Apple TV‌, select the Xbox Series X controller to pair it, which will be confirmed with a notification on tvOS.

The above steps should work for most wireless console controllers, including the DualShock 4 Wireless controller and Xbox Wireless controller.

This article, “How to Pair a PS5 DualSense and Xbox Series X Controller With iPhone, iPad, and Apple TV” first appeared on MacRumors.com

Discuss this article in our forums

With the release of iOS 14.5 and tvOS 14.5, Apple users can now connect their PS5 DualSense and Xbox Series X controllers to an iPhone, iPad, and Apple TV. Keep reading to learn how it works.


Since iOS 13 and tvOS 13, users have been able to connect popular console controllers to an ‌iPhone‌ or ‌Apple TV‌ to play Apple Arcade games and other iOS games, instead of having to spend extra money on MFi-compatible controllers.

The newest updates, iOS 14.5 and tvOS 14.5, introduce additional support for the latest gaming controllers from Sony and Microsoft, allowing the PS5 DualSense controller and the Xbox Series X controller to be used with iPhones and iPads.

The following steps walk you through the process of pairing your DualSense or Series X controller to your Apple device. If you haven't already, you'll need to update your ‌iPhone‌/‌iPad‌ to iOS 14.5 (Settings > General > Software Update) or your ‌Apple TV‌ to tvOS 14.5 (Settings -> System -> Software Updates).

How to Connect the PS5 DualSense controller to iPhone or iPad


  1. Open your iOS device's Settings app and navigate to Bluetooth.

  2. On your DualSense controller, press and hold the Share button (next to the D-Pad, with three lines radiating out from the top) and the PS button (in between the thumbsticks) at the same time. Hold them for at least three seconds, until you see the light bar flashing blue.
    sony
  3. On your ‌iPhone‌/‌iPad‌, under "Other Devices," tap on your PS5 DualSense controller.

  4. Tap Pair.
To save battery once you're done using the controller, return to the Bluetooth settings screen and tap the info ("i") icon next to the PS5 controller, then tap Disconnect or Forget this device to remove it from the list.

How to Connect the Xbox Series X controller to iPhone or iPad


  1. Open your iOS device's Settings app and navigate to Bluetooth.

  2. On your Xbox Series X controller, hold down the pairing button located on the top of the controller for a few seconds.

  3. On your ‌iPhone‌/‌iPad‌, under "Other Devices," tap on your Xbox Series X controller.

  4. Tap Pair.
To save battery once you're done using the controller, return to the Bluetooth settings screen and tap the info ("i") icon next to the Xbox Series X controller, then tap Disconnect or Forget this device to remove it from the list.

How to Connect the PS5 DualSense Controller to Apple TV


  1. Open the Settings app on ‌Apple TV‌ and select Remotes and Devices -> Bluetooth.

  2. On your DualSense controller, press and hold the Share button (next to the D-Pad, with three lines radiating out from the top) and the PS button (in between the thumbsticks) at the same time. Hold them for at least three seconds, until you see the light bar flashing blue.
    sony
  3. On your ‌Apple TV‌, select the DualSense Controller to pair it, which will be confirmed with a notification on tvOS.

How to Connect the Xbox Wireless Controller to Apple TV


  1. Open the Settings app on ‌Apple TV‌ and select Remotes and Devices -> Bluetooth.

  2. On your Xbox Series X controller, hold down the pairing button located on the top of the controller for a few seconds.

  3. On your ‌Apple TV‌, select the Xbox Series X controller to pair it, which will be confirmed with a notification on tvOS.
The above steps should work for most wireless console controllers, including the DualShock 4 Wireless controller and Xbox Wireless controller.
This article, "How to Pair a PS5 DualSense and Xbox Series X Controller With iPhone, iPad, and Apple TV" first appeared on MacRumors.com

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Leaked Sony ‘Xperia Compact’ Images Confirm Android-Based iPhone 12 Mini Rival on the Way

Coming in at 5.4-inches, Apple’s iPhone 12 mini is one of the smallest premium smartphones on the market, and has received a broadly positive reception amongst its owners, despite reports of lackluster sales compared to Apple’s larger iPhone 12 models.


The reason for the smaller margin of ‌iPhone 12 mini‌ sales compared to the ‌iPhone 12‌, iPhone 12 Pro, and iPhone 12 Pro Max is likely a sign of a change in the way people use their smartphones, combined with rapidly evolving market forces, particularly in China, where Apple has recently made further inroads and where larger devices have historically been more popular.

The size of the ‌iPhone 12 mini‌ harks back to the early days of smartphones – the original iPhone had a 3.5-inch display, for example, while devices above 4 to 5 inches were considered “phablet” territory just a few years ago. However, times have changed, and with phones now increasingly used for video consumption and gaming, larger devices have become the norm.

The original ‌iPhone‌, circa 2007

Yet whether because of its pocket convenience, conduciveness to little (and perhaps younger) hands, or its ability to be used singlehandedly, the continued lure of the smaller form factor device remains, and it’s not a desire limited to Apple users, either. Since the launch of the ‌iPhone 12 mini‌, many people have been left wondering if another smartphone company might step up to the plate and offer an equivalent rival Android offering.

Enter, Sony.

Serial leaker Stever Hemmerstoffer (@Onleaks) on Sunday revealed newly leaked images of the company’s upcoming Compact Xperia, a 5.5-inch device that’s smaller than its 2017 predecessor, the popular but relatively short-lived 5.7-inch Xperia XZ1.


Measuring 140 x 68.9 x 8.9mm, it’s slightly larger than the 5.4-inch ‌iPhone 12 mini‌ (131.5 x 64.2 x 7.4mm), but whenever it launches, it will be the standout contender for the smallest Android phone on the market, given current similar rivals.

Consider that the Pixel 5, which some see as Google’s equivalent to the ‌iPhone 12 mini‌, comes in at a not-insignificant 6-inches (measuring 144.7 x 70.4 x 8mm), while the Galaxy S20 – the smallest in Samsung’s latest lineup – is nearly an inch larger than Apple’s device.

Returning to Sony’s yet-to-be-released 5.5-inch Xperia Compact successor, the phone has a flat display that’s surrounded by thick bezels and a chin, while an 8-megapixel selfie camera lies within its water-drop shaped notch. On the rear is a dual-lens setup in a vertical array featuring a 13-megapixel main camera.


A fingerprint sensor is embedded in the power button – similar to Touch ID on the latest iPad Air – and a 3.5mm mini jack sits in the top of the phone for those who prefer wired headphones.

Other than that, not much else is known about the new Xperia Compact, suffice to say that it appears to be a direct response to Apple’s decision to resurrect the small form factor phone. In which case, its relative success or failure in the Android market will be interesting to compare to the ‌iPhone 12 mini‌’s apparently mixed fortunes against Apple’s other flagship 2021 offerings thus far.

Related Roundup: iPhone 12
Tag: Sony
Buyer’s Guide: iPhone 12 (Buy Now)

This article, “Leaked Sony ‘Xperia Compact’ Images Confirm Android-Based iPhone 12 Mini Rival on the Way” first appeared on MacRumors.com

Discuss this article in our forums

Coming in at 5.4-inches, Apple's iPhone 12 mini is one of the smallest premium smartphones on the market, and has received a broadly positive reception amongst its owners, despite reports of lackluster sales compared to Apple's larger iPhone 12 models.


The reason for the smaller margin of ‌iPhone 12 mini‌ sales compared to the ‌iPhone 12‌, iPhone 12 Pro, and iPhone 12 Pro Max is likely a sign of a change in the way people use their smartphones, combined with rapidly evolving market forces, particularly in China, where Apple has recently made further inroads and where larger devices have historically been more popular.

The size of the ‌iPhone 12 mini‌ harks back to the early days of smartphones – the original iPhone had a 3.5-inch display, for example, while devices above 4 to 5 inches were considered "phablet" territory just a few years ago. However, times have changed, and with phones now increasingly used for video consumption and gaming, larger devices have become the norm.

The original ‌iPhone‌, circa 2007

Yet whether because of its pocket convenience, conduciveness to little (and perhaps younger) hands, or its ability to be used singlehandedly, the continued lure of the smaller form factor device remains, and it's not a desire limited to Apple users, either. Since the launch of the ‌iPhone 12 mini‌, many people have been left wondering if another smartphone company might step up to the plate and offer an equivalent rival Android offering.

Enter, Sony.

Serial leaker Stever Hemmerstoffer (@Onleaks) on Sunday revealed newly leaked images of the company's upcoming Compact Xperia, a 5.5-inch device that's smaller than its 2017 predecessor, the popular but relatively short-lived 5.7-inch Xperia XZ1.


Measuring 140 x 68.9 x 8.9mm, it's slightly larger than the 5.4-inch ‌iPhone 12 mini‌ (131.5 x 64.2 x 7.4mm), but whenever it launches, it will be the standout contender for the smallest Android phone on the market, given current similar rivals.

Consider that the Pixel 5, which some see as Google's equivalent to the ‌iPhone 12 mini‌, comes in at a not-insignificant 6-inches (measuring 144.7 x 70.4 x 8mm), while the Galaxy S20 – the smallest in Samsung's latest lineup – is nearly an inch larger than Apple's device.

Returning to Sony's yet-to-be-released 5.5-inch Xperia Compact successor, the phone has a flat display that's surrounded by thick bezels and a chin, while an 8-megapixel selfie camera lies within its water-drop shaped notch. On the rear is a dual-lens setup in a vertical array featuring a 13-megapixel main camera.


A fingerprint sensor is embedded in the power button – similar to Touch ID on the latest iPad Air – and a 3.5mm mini jack sits in the top of the phone for those who prefer wired headphones.

Other than that, not much else is known about the new Xperia Compact, suffice to say that it appears to be a direct response to Apple's decision to resurrect the small form factor phone. In which case, its relative success or failure in the Android market will be interesting to compare to the ‌iPhone 12 mini‌'s apparently mixed fortunes against Apple's other flagship 2021 offerings thus far.
Related Roundup: iPhone 12
Tag: Sony
Buyer's Guide: iPhone 12 (Buy Now)

This article, "Leaked Sony 'Xperia Compact' Images Confirm Android-Based iPhone 12 Mini Rival on the Way" first appeared on MacRumors.com

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CES 2021: Sony Unveils New 4K and 8K LED TVs With HomeKit and AirPlay 2

Ahead of CES 2021 next week, Sony has introduced new 4K OLED, 4K LED, and 8K LED smart TV models with support for HomeKit and AirPlay 2.


The new lineup includes the MASTER Series A90J with 55-inch, 65-inch, and 83-inch 4K OLED TVs, the X95J Series with 65-inch, 75-inch, and 85-inch 4K LED TVs, the X92 Series with 50-inch to 100-inch 4K LED TVs, and the MASTER Series Z9J with 75-inch and 85-inch 8K LED TVs. Sony says pricing and availability will be announced in Spring 2021.

AirPlay‌ 2 support allows users to stream videos, music, photos, and more directly from an iPhone, iPad, and Mac to compatible Sony smart TVs, complete with lock screen controls. ‌HomeKit‌ support enables users to easily control the TVs using Siri voice commands or the Home app on ‌iPhone‌, ‌iPad‌, and Mac. The features are also available on select 2018, 2019, and 2020 TV models sold by Sony, with a full list available on Apple’s website.

All of the TVs announced this week feature Sony’s artificial intelligence technology, known as the Cognitive Processor XR, for continuously optimized picture and sound quality. Other features and specs include Google TV support, Google Assistant and Amazon Alexa integration, HDMI 2.1 compatibility, and more.

This article, “CES 2021: Sony Unveils New 4K and 8K LED TVs With HomeKit and AirPlay 2” first appeared on MacRumors.com

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Ahead of CES 2021 next week, Sony has introduced new 4K OLED, 4K LED, and 8K LED smart TV models with support for HomeKit and AirPlay 2.


The new lineup includes the MASTER Series A90J with 55-inch, 65-inch, and 83-inch 4K OLED TVs, the X95J Series with 65-inch, 75-inch, and 85-inch 4K LED TVs, the X92 Series with 50-inch to 100-inch 4K LED TVs, and the MASTER Series Z9J with 75-inch and 85-inch 8K LED TVs. Sony says pricing and availability will be announced in Spring 2021.

AirPlay‌ 2 support allows users to stream videos, music, photos, and more directly from an iPhone, iPad, and Mac to compatible Sony smart TVs, complete with lock screen controls. ‌HomeKit‌ support enables users to easily control the TVs using Siri voice commands or the Home app on ‌iPhone‌, ‌iPad‌, and Mac. The features are also available on select 2018, 2019, and 2020 TV models sold by Sony, with a full list available on Apple's website.

All of the TVs announced this week feature Sony's artificial intelligence technology, known as the Cognitive Processor XR, for continuously optimized picture and sound quality. Other features and specs include Google TV support, Google Assistant and Amazon Alexa integration, HDMI 2.1 compatibility, and more.
This article, "CES 2021: Sony Unveils New 4K and 8K LED TVs With HomeKit and AirPlay 2" first appeared on MacRumors.com

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Apple Glasses Will Reportedly Use Sony’s ‘Cutting-Edge’ OLED Micro-Displays to Deliver ‘Real AR Experience’

Earlier this week, Japanese publication Nikkan Kogyo Shimbun reported that Sony will supply Apple with OLED microdisplays for its widely rumored AR/VR glasses, as spotted by Mac Otakara. The report has since been corroborated by display industry analyst Ross Young, who said multiple sources have informed him that Apple is indeed planning to use Sony’s microdisplay technology for its head-mounted accessory.

A generic mockup of AR glasses

According to FRAMOS, a supplier of embedded vision technologies, Sony’s OLED microdisplays are small, cutting-edge displays with an ultra-fast response rate, ultra-high contrast, a wide color gamut for precise color reproduction, high luminance, low reflectance, and other benefits that would be ideal for Apple’s glasses:

OLED (Organic LED) Microdisplays from SONY® Semiconductor Solutions are cutting-edge small video displays providing fast response, high-contrast image technology and precise color reproduction. The very thin displays bring greater visual impact to applications in AR/VR/MR, broadcasting, electronic view finders, industrial maintenance and medical. With large aperture and high luminance, a wide color spectrum, less reflectance and a high dynamic range they operate in extreme speed without showing any motion blur.

Sony’s microdisplays also have integrated drivers for a thin and light design, and power-saving modes are available for longer battery life.


Young said the glasses will use a 0.5-inch display with a 1,280×960 resolution, and these specs appear to correspond with Sony’s ECX337A component. According to Sony’s website, this microdisplay in particular has a max brightness of 1,000 nits, an ultra-high contrast of 100,000:1, and an ultra-fast response rate of 0.01 ms or less.

The high contrast provided by Sony’s microdisplays allows an additional information layer to appear seamlessly, and not as an overlay. “This information is simply added to the background for a ‘real AR’ experience,” according to FRAMOS.


According to the Nikkan Kogyo Shimbun, Apple plans to release its AR/VR glasses in 2021, but analyst Ming-Chi Kuo does not expect a release until 2022 at the earliest. Young also believes that the glasses will be introduced in the first half of 2022. For a recap of all rumors to date, be sure to read our detailed Apple Glasses roundup.

Related Roundup: Apple Glasses
Tag: Sony

This article, “Apple Glasses Will Reportedly Use Sony’s ‘Cutting-Edge’ OLED Micro-Displays to Deliver ‘Real AR Experience’” first appeared on MacRumors.com

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Earlier this week, Japanese publication Nikkan Kogyo Shimbun reported that Sony will supply Apple with OLED microdisplays for its widely rumored AR/VR glasses, as spotted by Mac Otakara. The report has since been corroborated by display industry analyst Ross Young, who said multiple sources have informed him that Apple is indeed planning to use Sony's microdisplay technology for its head-mounted accessory.

A generic mockup of AR glasses

According to FRAMOS, a supplier of embedded vision technologies, Sony's OLED microdisplays are small, cutting-edge displays with an ultra-fast response rate, ultra-high contrast, a wide color gamut for precise color reproduction, high luminance, low reflectance, and other benefits that would be ideal for Apple's glasses:
OLED (Organic LED) Microdisplays from SONY® Semiconductor Solutions are cutting-edge small video displays providing fast response, high-contrast image technology and precise color reproduction. The very thin displays bring greater visual impact to applications in AR/VR/MR, broadcasting, electronic view finders, industrial maintenance and medical. With large aperture and high luminance, a wide color spectrum, less reflectance and a high dynamic range they operate in extreme speed without showing any motion blur.
Sony's microdisplays also have integrated drivers for a thin and light design, and power-saving modes are available for longer battery life.


Young said the glasses will use a 0.5-inch display with a 1,280x960 resolution, and these specs appear to correspond with Sony's ECX337A component. According to Sony's website, this microdisplay in particular has a max brightness of 1,000 nits, an ultra-high contrast of 100,000:1, and an ultra-fast response rate of 0.01 ms or less.

The high contrast provided by Sony's microdisplays allows an additional information layer to appear seamlessly, and not as an overlay. "This information is simply added to the background for a 'real AR' experience," according to FRAMOS.


According to the Nikkan Kogyo Shimbun, Apple plans to release its AR/VR glasses in 2021, but analyst Ming-Chi Kuo does not expect a release until 2022 at the earliest. Young also believes that the glasses will be introduced in the first half of 2022. For a recap of all rumors to date, be sure to read our detailed Apple Glasses roundup.
Related Roundup: Apple Glasses
Tag: Sony

This article, "Apple Glasses Will Reportedly Use Sony's 'Cutting-Edge' OLED Micro-Displays to Deliver 'Real AR Experience'" first appeared on MacRumors.com

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Sony Cameras Can Now Be Used as Webcams for Macs

Sony today made its Imaging Edge Webcam software available for Macs, letting Mac uses transform their Sony cameras into webcams that can be used in lieu of built-in Mac webcams.


Sony first unveiled its Imaging Edge Webcam software for PCs in August, with the initial software limited to Windows 10 machines. At the time, Sony promised a fall expansion to the Mac, which has now happened.

Imaging Edge Webcam works with a wide range of popular E-mount, A-mount, and DSC cameras, with a full list available on Sony’s website.

If you have a compatible Sony camera, the Imaging Edge Webcam software is free to download from the Sony website. macOS 10.13 to macOS 10.15 is required for the software to run.

Tag: Sony

This article, “Sony Cameras Can Now Be Used as Webcams for Macs” first appeared on MacRumors.com

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Sony today made its Imaging Edge Webcam software available for Macs, letting Mac uses transform their Sony cameras into webcams that can be used in lieu of built-in Mac webcams.


Sony first unveiled its Imaging Edge Webcam software for PCs in August, with the initial software limited to Windows 10 machines. At the time, Sony promised a fall expansion to the Mac, which has now happened.

Imaging Edge Webcam works with a wide range of popular E-mount, A-mount, and DSC cameras, with a full list available on Sony's website.

If you have a compatible Sony camera, the Imaging Edge Webcam software is free to download from the Sony website. macOS 10.13 to macOS 10.15 is required for the software to run.
Tag: Sony

This article, "Sony Cameras Can Now Be Used as Webcams for Macs" first appeared on MacRumors.com

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